Assassins need less mobility

Jefftiffy·8/16/2018, 6:50:00 AM·2 votes·878 views

Or at least more restrictive mobility. This happens every time they are strong. Leblanc Zed Talon Rengar Fizz. They have so much mobility to get into fights which makes sense because their role is to go in and dive, but the problem is even when they fail their role half the time they can bail out because of those same abilities. Hence the reason Diana is not on this list.

Leblanc should have her W and mimic'd w only have a blink back if she has killed someone.

Zed should only be able to swap with his ult shadow if he kills someone. Not touching his W because if he uses his W to run he loses damage a lot of the time. Another idea is to maybe make the shadows disappear sooner if he swaps with them.

Rengar needs to only be able to hop to large monsters and champions with his passive as well as having a cap of say 2 jumps in a specific timeframe unless he gets a kill and refreshes it.

Fizz loses his untargetability if he double taps E for the range and speed, but he still at least gets enough of a frame to disjoint tower attacks and such on the initial cast.

Talon is a hard choice of how to deal with him. I honestly think his damage is the biggest problem with him now because he doesn't usually escape if he screws up. Maybe increase the CD on vault if he uses it away from an enemy, but other than that I think its really hard to mess with his kit and leave him viable.

4 Comments

Edge of Daybreak8/16/2018, 3:18:27 PM2 votes

No

Warlord Rhinark8/16/2018, 9:52:15 AM1 votes

For LeBlanc: I don't really have a problem with her high mobility. She's supposed to be slippery and a deceiver, and the fact that you always know where she's going to teleport back to since the teleport pad is visible to both teams means it has counterplay. However, her Ethereal Chains really needs to have a shorter Tether Range. It's 925 units long, longer than the cast range and longer than two consecutive Flashes. It needs to be lowered to something like 750 units and the cast range lowered to something like 850 from 865. Her damage could perhaps also be looked at, but high mobility is part of her character. If it needs touching on, reduce the range on it to 500 from 600, but an on-kill restriction sounds bad.

For Zed: Kinda same deal with LeBlanc. All of Zed's mobility abilities have high cooldowns and you can see the Shadow, meaning you know where he's going to teleport to, meaning it has counterplay. Again, damage could be looked at. If touching the mobility becomes a must, nerf the range on W to 500 from 650 and nerf the range on Ultimate to 500 from 625.

For Rengar: It's funny that you based this post on Assassins having an escape when Rengar is one of the only Assassins that don't. His Leaps are already pretty limited with him either having to have been in a bush, or him having activated his ultimate. I don't think he needs to be touched.

For Fizz: Untargetability should be reworked as a whole. It's supposed to be something you use to dodge skill shots, but it's not supposed to be invulnerability. Targeted attacks and abilities, like tower shots, shouldn't be blocked. I think that's an adequate enough nerf.

For Talon: In addition to the CD on walls, make it charge based. Let him have 2 charges so he can vault over two walls before it goes on cooldown, but not the same wall.