Personal Thoughts on Marksman / Critical Damage
I personally feel critical strikes are out of wack right now. Let me explain. Marksmen are intended to kill tanks, but right now critical damage, especially with Infinity Edge, makes them ranged assassins with upfront damage being too high allowing to be super effective at killing both other squishies and tanks alike. Marksmen should be focused on doing their job which is tank busting and not be very good at killing squishies (or at the very least they need to ramp up their damage, which means less effective at killing squishies).
My Suggestion is this: Critical Strikes increase your follow-up basic attacks damage by +20% for 4 seconds against struck enemies, this can stack infinitely.
[sg-ahri-1]
~Infinity Edge still buffs this effect by 50% (so +30% damage per stack).
~This damage stacks additionally, not multiplicative.
~Only critical strikes reset the timer.
~This requires 5 attack in a row against the same target to reach old critical damage that you got immediately, 6+ attacks does more damage, targets that require so many attacks are tanks.
~This helps reduce marksmen snowballing once one has their Infinity Edge since it allows more room for the opponent to properly react since marksmen damage is forced into sustain damage rather than burst damage.
~Blade of the Ruined King basically gets an in-direct buff here since the passive does % Current Health and critical damage is a stacking effect. So by the time you are pumping out serious damage from raw basic attack damage is when Blade of the Ruined King's passive starts to really fall off in damage. To be fair, the purpose of all this is re-focus marksmen damage / critical damage to be tank busting focused and away from squishy assassination AND tank busting.
~I went with 5 attacks to break current even since Guinsoo's Rageblade requires 6 attacks to turn on its on-hit damaging buffing passive. Places both builds in a similar spot where they encourage you to attack beefier targets to ramp up damage over time. The idea here is whether you go on-hit marksman or traditional critically striking marksman, both of their jobs are to be strong against tanks and weaker against squishies.
Enjoy and have a nice day everyone! [galio-happy]
in order to get a spike in surviveability against crit...this way squish(er) champions wont be abusing it unless the enemy has a hilariously poor team comp.


is only 14700 gold.