Solving the zoé issue without the need of a rework by adding a counterplay mechanic
The main issue with zoé kit is the lack of counterplay and the high damage from his kit.
- So let's add counterplay
- Let's reduce damage
- All in one
How ?
Simple : when you are tuched by the bubble it has a cooldown time to stun you.
Solution : when you are stunned if you are looking on the opposite side of zoé (showing your back at her) you will take 50% less damage from her spells. If spells hit on the side it's only 30% damage reduction. To make it challenging add a slow to movment speed for the non zoé player while the bubble debuff is procing.
So a good player will try to adjust positionning when hit by the bubble to take less damage and good zoe will try to predict the players placement which may make her take risks.
In compensation to make her reach the 50% win rate we could buff her spells damage because she would have existing counterplay now.
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