Solving the zoé issue without the need of a rework by adding a counterplay mechanic

MOuHahaHAhahaaaa··3 votes·978 views

The main issue with zoé kit is the lack of counterplay and the high damage from his kit.

  1. So let's add counterplay
  2. Let's reduce damage
  3. All in one

How ?

Simple : when you are tuched by the bubble it has a cooldown time to stun you.

Solution : when you are stunned if you are looking on the opposite side of zoé (showing your back at her) you will take 50% less damage from her spells. If spells hit on the side it's only 30% damage reduction. To make it challenging add a slow to movment speed for the non zoé player while the bubble debuff is procing.

So a good player will try to adjust positionning when hit by the bubble to take less damage and good zoe will try to predict the players placement which may make her take risks.

In compensation to make her reach the 50% win rate we could buff her spells damage because she would have existing counterplay now.

4 Comments

xJLx MCHammer2 votes

This is dumb change

You really shouldn’t make a champions dmg based on direction the model Is facing

If anything, her bubble is a change she needs regarding an indicator.

Past that small changes to her passive ratios

MOuHahaHAhahaaaa1 votes

Well by changing ratios you still don't offer counterplay that's the issue there. Because you are hit only by one spell is it fair to automatically recieve other spells damage without any counter except qss ?

xJLx MCHammer2 votes

{quoted}

Well by changing ratios you still don't offer counterplay that's the issue there. Because you are hit only by one spell is it fair to automatically recieve other spells damage without any counter except qss ?

But there is counter play

Her W right now doesn't have an indicate. Personally, it needs an indicator because the travel speed isi pretty fast for an ability that can come from absurd distance and angel.

Also, right now, if a Zoe misses her bubble, or Q, she can still do a lot of damage from (possibly 2x ignites), comet, and W passives. Nerfing those ratios/numbers is a form a counterplay. It would mean, you dodging her abilities is more rewarding.

5050BS1 votes

Like Tryndamere and Cassiopeia

I also would add in something from Illaoi

While sleepy, each time you Damage Zoe it lowers the "Sleep" time by 25% making it harder for her to pop it.

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