I still remember that a lot of people flamed and complained quite much on patch **4.13 **(and before it launched live on PBE) because of Sona's Rework, Including myself :| (Which was, interestingly enough, a work done by your dearest Fearless).
I also vividly remember how people gave feedback about it and none of it was taken into account, besides the tiny change to the "snuggle zones". I think she was pretty much a glorified minion back then. (Also similar to the time before Soraka got reworked and was dealing 15 damage per Q at rank 1.)
And, well. If she doesn't build AP, she's still a glorified minion, it seems. IF she does build AP, then she's OP because it increases all of her stats (Offensive, Defensive and Utility stats) due to the introduction of AP scaling on most aspects of her kit. Also happens to Lulu, I guess. In the end it's more useful to function as an almost assasin and burst the enemy to death under 1.5 seconds than provide a little more healing per cast on an already low base heal/shield stat. Even though the numbers are theoretically high when stacking on many champions, they're not directly noticeable effects.
Idk, Support items either have to have some AP on them or be overtuned to even be remotely useful. I keep seeing
built on every support, even those that have no inherent heals or shields, almost on a per-game basis.
Okay, that was just a rant. Tbh I'm confused as to why so many champs are getting gutted almost every patch, both because of current itemization (Lethality everywhere), and because of competitive play. (Ryze and Taliyah keep getting nerfed ._.)
I also don't understand why overperforming champs (i.e Graves, Lee Sin, Jayce, Rengar, Kha'Zix, Gangplank, Jhin. Those that you expect always make the fight one-sided and end up with the same results over and over again.) don't even get touched when they're so frustrating to play against. Lee Sin has like the 2nd or 3rd most highest play rate, ftw. Then Supports keep getting nerfed - either directly or indirectly - to the ground because of damage creep. APCs in bot lane are striving because they bring more damage to the table, even when they have low amounts of CC, and apparently killing is much more noticeable and provides more satisfaction than having assists.