It's 45 minutes and our Nexus turrets are dying in 4-5 hits
Who the fuck thought this was a good idea?
Who the fuck thought this was a good idea?
''But it is your job to protect turrets not the other way around xD''
Really, 45 mins is too soon? Whats your Idea of late game and when is it acceptable to be able to destroy a turret?
Eh...at 45 mins that is probably a good thing.
Remember Riot doesn't want games to stretch on too long. If it is 45 mins and the enemy is able to push to your base and get to Nexus without your team able to stop them you probably should just lose the towers at that point.
Eh...at 45 mins that is probably a good thing.
Remember Riot doesn't want games to stretch on too long. If it is 45 mins and the enemy is able to push to your base and get to Nexus without your team able to stop them you probably should just lose the towers at that point.
Or they have significant wave clear and someone is back dooring
Then your team comp was probably weak. Top lanes usually takes TP to counter back doors. However, without a top laner, taking TP, the other top laner can easily take advantage, and use his TP to his advantage. Another thing to add, is if your team had no form of engage, or waveclear either, than you should've expected your tower to fall.
A team which has none of these things are expected to lose mid-late game, because these are important to a teams outcome.
Is that somehow an illegitimate strategy?
Or they have significant wave clear and someone is back dooring
They still get bonuses if no minions are around
Eh...at 45 mins that is probably a good thing.
Remember Riot doesn't want games to stretch on too long. If it is 45 mins and the enemy is able to push to your base and get to Nexus without your team able to stop them you probably should just lose the towers at that point.
I agree with that... except now that Rapid Firecannon is in the game teams don't have to REALLY get under your towers, as long as they have a few minions the adc can walk around and charge up RFC using the extra range and damage to chunk a tower for free, as long as you have some way to keep the enemy's off of your adc (or a thresh lantern) there isn't much the enemy can do to stop you other than chase you off and wait for the inevitable RFC recharge.
double turrets hp, quadruple the damage we can do to them. GENIUS!!
The patch notes were wrong. They didn't even double the HP of turrets. Meddler had a post about it in the dev corner.
That will take effect next patch though
They removed their resistances though which halved turrets effective health.
Long games aren't epic. Winning a long game is luck and for me personally, not a lot of fun.
Long games ARE epic. The problem is, how do you make them epic and "not the first retard to get cought and gangbanged".
it is not luck based. Getting FB due to a blind blitz grab on river brush from mid brush is luck based. You are just not good enough to maintain vision control or use escape spells. Level 1 FB from Blitz or Thresh has absolutely nothing to do with skill since your options are extremely limited. The difference was, in previous patches getting FB'ed from blitz or thresh is recoverable, now it is not.
this is obvious satire
Prepare your nexus



HOW DID YOU EVEN GET TO 45 MINUTES?