Redemption is never going to get nerfed just get use to the bullshit

Liofa··5 votes·2,688 views

Meddler mains Janna and he wants more ways to cheese the game.

15 Comments

RiotMeddler27 votes

Main answer: We don't balance around what Rioter's play. If Redemption's too strong, we'll nerf it. Suspect it is, though not to the degree it stands out relative to other things that are further out of line (e.g. Courage of the Colossus or Twitch).

Secondary answer: Come on, if you're going to try for a personal argument at least get your fact's right. Janna's my tenth most played champ this year, with a whopping 4 games. Conspiracy theories tend to work better with a more relevant starting point, been quite a while since I've been on a Janna kick.

DarkRitual11 votes

Yeah, get it right. He's a filthy Brand main!

EndlessSorcerer1 votes

Sorry if this has been answered elsewhere, but what was the reasoning behind the active being castable while dead?

It seems like an unnecessary addition.

redfeenix3 votes

Hey friend, any opinions on this: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/9KRtKB33-opinion-champion-design-is-being-limited-by-forcing-them-to-fit-into-existing-classes

Blizzard is kicking your (team's) ass in terms of pushing the limits with creative champions and mechanics. Any opinions on creating unique/ innovative mechanics or champs like in Heroes? (ie Abathur, Cho, murky)

Sqkerg1 votes

Releases an archtype ending card in hearthstone, limiting design space

redfeenix1 votes

not sure what you mean by that . A specific card?

Sqkerg1 votes

Jade Idol, coming out in the next expansion, completely destroys fatigue and mill decks.

1011001110008 votes

Blizzard doesn't have the same design restrictions as League does because League has a lot more shit to deal with.

Runes.

Masteries.

Item Sets.

HotS doesn't have nearly the same amount of parameters by which a champion can become overloaded through factors outside of kit choices, so it's easier to make random ass shit and then balance it as needed.

4K31 votes

{quoted}

Blizzard doesn't have the same design restrictions as League does because League has a lot more shit to deal with.

Runes.

Masteries.

Item Sets.

HotS doesn't have nearly the same amount of parameters by which a champion can become overloaded through factors outside of kit choices, so it's easier to make random ass shit and then balance it as needed.

+1

Shifue Draven1 votes

{quoted}

Hey friend, any opinions on this: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/9KRtKB33-opinion-champion-design-is-being-limited-by-forcing-them-to-fit-into-existing-classes

Blizzard is kicking your (team's) ass in terms of pushing the limits with creative champions and mechanics. Any opinions on creating unique/ innovative mechanics or champs like in Heroes? (ie Abathur, Cho, murky)

Granted i played hots for like 3 months.Honestly i does not have the depth of play that league has. The champs maybe more creative but one you're basically talking about a KOH game verus a moba. Why i say this is that game is more about constant map objectives where as in lol you need objectives but can win without them.Hots it's all about the objectives and you will not win without it. Honestly to me creative does not always mean good.

patmax172 votes

[{quoted}](name=Riot Zwill,realm=NA,application-id=3ErqAdtq,discussion-id=4OmiErpZ,comment-id=0056,timestamp=2016-11-28T19:52:39.740+0000)

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The Yetii Rider1 votes

Haha, nice Smite Meddler.

On topic I haven't used Redemption yet (been playing wardens over enchanters this preseason) but I love the idea of a skill shot delayed heal with an AOE and damage to compensate. I think that's healthier for the game than old Mikael's. Good design on this item.

Adapt Evo1 votes

hi im gosu

Death Noctis1 votes

+1 to Meddler

warpenguin5551 votes

Wtf are you talking about? We all know Meddler plays Marksmen/Mages, not supports.

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