Redemption is never going to get nerfed just get use to the bullshit
Meddler mains Janna and he wants more ways to cheese the game.
Meddler mains Janna and he wants more ways to cheese the game.
Main answer: We don't balance around what Rioter's play. If Redemption's too strong, we'll nerf it. Suspect it is, though not to the degree it stands out relative to other things that are further out of line (e.g. Courage of the Colossus or Twitch).
Secondary answer: Come on, if you're going to try for a personal argument at least get your fact's right. Janna's my tenth most played champ this year, with a whopping 4 games. Conspiracy theories tend to work better with a more relevant starting point, been quite a while since I've been on a Janna kick.
Yeah, get it right. He's a filthy Brand main!
Sorry if this has been answered elsewhere, but what was the reasoning behind the active being castable while dead?
It seems like an unnecessary addition.
Hey friend, any opinions on this: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/9KRtKB33-opinion-champion-design-is-being-limited-by-forcing-them-to-fit-into-existing-classes
Blizzard is kicking your (team's) ass in terms of pushing the limits with creative champions and mechanics. Any opinions on creating unique/ innovative mechanics or champs like in Heroes? (ie Abathur, Cho, murky)
Releases an archtype ending card in hearthstone, limiting design space
Blizzard doesn't have the same design restrictions as League does because League has a lot more shit to deal with.
Runes.
Masteries.
Item Sets.
HotS doesn't have nearly the same amount of parameters by which a champion can become overloaded through factors outside of kit choices, so it's easier to make random ass shit and then balance it as needed.
Blizzard doesn't have the same design restrictions as League does because League has a lot more shit to deal with.
Runes.
Masteries.
Item Sets.
HotS doesn't have nearly the same amount of parameters by which a champion can become overloaded through factors outside of kit choices, so it's easier to make random ass shit and then balance it as needed.
+1
Hey friend, any opinions on this: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/9KRtKB33-opinion-champion-design-is-being-limited-by-forcing-them-to-fit-into-existing-classes
Blizzard is kicking your (team's) ass in terms of pushing the limits with creative champions and mechanics. Any opinions on creating unique/ innovative mechanics or champs like in Heroes? (ie Abathur, Cho, murky)
Granted i played hots for like 3 months.Honestly i does not have the depth of play that league has. The champs maybe more creative but one you're basically talking about a KOH game verus a moba. Why i say this is that game is more about constant map objectives where as in lol you need objectives but can win without them.Hots it's all about the objectives and you will not win without it. Honestly to me creative does not always mean good.
[{quoted}](name=Riot Zwill,realm=NA,application-id=3ErqAdtq,discussion-id=4OmiErpZ,comment-id=0056,timestamp=2016-11-28T19:52:39.740+0000)
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Haha, nice Smite Meddler.
On topic I haven't used Redemption yet (been playing wardens over enchanters this preseason) but I love the idea of a skill shot delayed heal with an AOE and damage to compensate. I think that's healthier for the game than old Mikael's. Good design on this item.
hi im gosu
+1 to Meddler
Wtf are you talking about? We all know Meddler plays Marksmen/Mages, not supports.