So Riot Is Giving On-Hit Carry Builds Another Try. Let's Hope That It Works.
On the PBE, BotRK's on-hit deals 8% instead of 6% of the target's current HP and Guinsoo's now has a whole 25% base attack speed without any drawbacks, which is a lot.
Historically, giving out such buffs and changes was always pretty dangerous. Let's take a history lesson.
First there was Feral Flare, an on-hit jungle item that would get increasingly stronger by farming up. That turned out to be completely broken so they removed it.
Then, later, Sated Devourer was introduced, shortly after Fervor of Battle. While Fervor of Battle always was really good on on-hit carries, Sated Devourer combined with the old Guinsoo's Rageblade just made it even more ridiculous.
Alongside that the reworked Kog'Maw was a thing, having double the attack speed which also meant double the on-hit effects.
All these factors, old Fervor, Sated Devourer, old Guinsoo's and old Kog'Maw made balancing on-hit carry builds basically impossible.
The thing is, now all these factors are gone. By reworking Fervor to give AD instead of on-hit they effectively removed the last big risk in buffing on-hit carry builds and now, after long and careful preparation, they are giving it another try.
Now two things can happen. Either the buffed Guinsoo's and BotRK will revive the whole balancing nightmare anew or they will finally, after several seasons, stop the balancing rollercoasrer that is on-hit champions and builds and make them balancable.
As a Yi main, I really hope this will work.
Everyone who loves to play
etc., cross your fingers and pray that this is not going to turn out to be overpowered.