Support Starting Item Rework

Stacona··1 votes·922 views

It was a Rioter, probably Meddler (I forget who), that spit balled out an on-the-whim thought of "What if supports scaled with another stat that isn't gold?"

There will be 4 choices rather than 3, two for the mages and two for the tanks. Rather than farm for gold they farm for a stat, the tank items grant bonus health and the mage items grant bonus ability power, with some bonus exp thrown in for being behind in levels (catch up exp passive). These items have the same rules as they do now, can only buy one, this can allow for some items to be cheaper like the Sightstones for example since supports will be getting even less gold.

Remember this is a rough concept!


Sightstone: Recipe: 550g

Statistics: +UNIQUE Passive - Jamming Riches: Placing a stealth ward reveals nearby enemy stealth wards for 5 seconds that is in vision range of that stealth ward. Kills or assists on enemy wards grant 20 bonus gold and 20 bonus experience for yourself. +UNIQUE Passive - Re-Supply: Upon visiting the Summoner's Platform refresh your ward charges, up to a maximum of 3. +UNIQUE Active - Warding: Consume a ward charge to place a stealth ward at the target location for 180 seconds.

Ruby Sightstone: Recipe: Sightstone (550g) + Kindlegem (800g) + 250g = 1600g

Statistics: +400 Health +10% Cooldown Reduction +UNIQUE Passive: 20% Item Active Cooldown Reduction +UNIQUE Passive - Jamming Riches: Placing a stealth ward reveals nearby enemy stealth wards for 5 seconds that is in vision range of that stealth ward. Kills or assists on enemy wards grant 20 bonus gold and 20 bonus experience for yourself. +UNIQUE Passive - Re-Supply: Upon visiting the Summoner's Platform refresh your ward charges, up to a maximum of 4. +UNIQUE Active - Warding: Consume a ward charge to place a stealth ward at the target location for 180 seconds.


Each completed item, unless you combined the main support item with your Sightstone, will have 4 actives to choose from indicated in a different background colour, kind of like an active enchantment system:

Green: Self shield and ally champion shield, Face of the Mountain's current active. Yellow: Area of Effect speed up, Talisman of Ascension's current active. Blue: Frost ghosties that slow and reveal, Frost Queen's Claim's current active. Red: Sap the strength from the target enemy champion causing to deal 65% less damage for 2.5 seconds (90 seconds cooldown), NEW. [Range: 750 units]


Ancient Coin: Recipe: 350g

Statistics: +5 Ability Power +25% Base Mana Regen +5% Cooldown Reduction +Passive: 4[+2 per level] experience per 5 seconds when behind your team's average level. +Passive: Gain a charge every 15 seconds up to a maximum of 2 at a time. Expend a charge by shielding, healing, speeding up, or enchanting an ally champion permanently granting 3 ability power for yourself. Current X bonus ability power.

Nomad's Medallion: Recipe: Ancient Coin (350g) + Faerie Charm (125g) + 225 = 700g

Statistics: +10 Ability Power +75% Base Mana Regen +10% Cooldown Reduction +Passive: 4[+2 per level] experience per 5 seconds when behind your team's average level. +Passive: Gain a charge every 15 seconds up to a maximum of 2 at a time. Expend a charge by shielding, healing, speeding up, or enchanting an ally champion permanently granting 5 ability power for yourself. Current X bonus ability power.

Talisman of Ascension: Recipe: Nomad's Medallion (700g) + Forbidden Idol (800g) + 500g = 2000g

Statistics: +40 Ability Power +150% Base Mana Regen +20% Cooldown Reduction +20% Shield and Heal Power +Passive: 4[+2 per level] experience per 5 seconds when behind your team's average level. +Passive: Gain a charge every 12 seconds up to a maximum of 3 at a time. Expend a charge by shielding, healing, speeding up, or enchanting an ally champion permanently granting 5 ability power for yourself. Current X bonus ability power. +UNIQUE Active: [Your choice of speed, shield, ghosties, or a new single target damage reduction effect.]

Eye of the Oasis: Recipe: Sightstone (550g) + Nomad's Medallion (700g) + 350g = 1600g

Statistics: +50 Ability Power +100% Base Mana Regen +10% Cooldown Reduction +Passive: 4[+2 per level] experience per 5 seconds when behind your team's average level. +Passive: Gain a charge every 12 seconds up to a maximum of 3 at a time. Expend a charge by shielding, healing, speeding up, or enchanting an ally champion permanently granting 5 ability power for yourself. Current X bonus ability power. +UNIQUE Passive - Jamming Riches: Placing a stealth ward reveals nearby enemy stealth wards for 5 seconds that is in vision range of that stealth ward. Kills or assists on enemy wards grant 20 bonus gold and 20 bonus experience for yourself. +UNIQUE Passive - Re-Supply: Upon visiting the Summoner's Platform refresh your ward charges, up to a maximum of 4. +UNIQUE Active - Warding: Consume a ward charge to place a stealth ward at the target location for 180 seconds.


Spellthief's Edge: Recipe: 350g

Statistics: +10 Ability Power +50% Base Mana Regen +Passive: 4[+2 per level] experience per 5 seconds when behind your team's average level. +Passive: Gain a charge every 10 seconds up to a maximum of 3 at a time. Expend a charge by damaging or inflicting any crowd control against an enemy champion or structure permanently granting 3 ability power for yourself. This passive is disabled for 10 seconds upon executing an enemy minion. Current X bonus ability power.

Frostfang: Recipe: Spellthief's Edge (350g) + Faerie Charm (125g) + 225g = 700g

Statistics: +15 Ability Power +75% Base Mana Regen +Passive: 4[+2 per level] experience per 5 seconds when behind your team's average level. +Passive: Gain a charge every 10 seconds up to a maximum of 5 at a time. Expend a charge by damaging or inflicting any crowd control against an enemy champion or structure permanently granting 3 ability power for yourself. This passive is disabled for 10 seconds upon executing an enemy minion. Current X bonus ability power.

Frost Queen's Claim: Recipe: Frostfang (700g) + Fiendish Codex (900g) + 400g = 2000g

Statistics: +40 Ability Power +100% Base Mana Regen +20% Cooldown Reduction +Passive: 4[+2 per level] experience per 5 seconds when behind your team's average level. +Passive: Gain a charge every 6 seconds up to a maximum of 5 at a time. Expend a charge by damaging or inflicting any crowd control against an enemy champion or structure permanently granting 3 ability power for yourself. Current X bonus ability power. +UNIQUE Active: [Your choice of speed, shield, ghosties, or a new single target damage reduction effect.]

Eye of the Watchers: Recipe: Sightstone (550g) + Frostfang (700g) + 350g = 1600g

Statistics: +30 Ability Power +100% Base Mana Regen +10% Cooldown Reduction +Passive: 4[+2 per level] experience per 5 seconds when behind your team's average level. +Passive: Gain a charge every 6 seconds up to a maximum of 5 at a time. Expend a charge by damaging or inflicting any crowd control against an enemy champion or structure permanently granting 3 ability power for yourself. Current X bonus ability power. +UNIQUE Passive - Jamming Riches: Placing a stealth ward reveals nearby enemy stealth wards for 5 seconds that is in vision range of that stealth ward. Kills or assists on enemy wards grant 20 bonus gold and 20 bonus experience for yourself. +UNIQUE Passive - Re-Supply: Upon visiting the Summoner's Platform refresh your ward charges, up to a maximum of 4. +UNIQUE Active - Warding: Consume a ward charge to place a stealth ward at the target location for 180 seconds.


Relic Shield: Recipe: 350g

Statistics: +40 Health +50% Base Health Regen +50% Base Mana Regen +Passive: 4[+2 per level] experience per 5 seconds when behind your team's average level. +Passive: Gain a charge every 30 seconds up to a maximum of 2. Expend a charge by executing an enemy minion when a nearby ally champion is around, deals 80[+20 per level] bonus true damage (half this bonus damage for ranged attacks), granting the minion gold to the ally champion while healing yourself and the ally for 2% of your maximum health and permanently granting yourself 15 bonus health. Current X bonus health.

Targon's Brace: Recipe: Relic Shield (350g) + Rejuvenation Bead (150g) + 200g = 700g

Statistics: +100 Health +100% Base Health Regen +75% Base Mana Regen +Passive: 4[+2 per level] experience per 5 seconds when behind your team's average level. +Passive: Gain a charge every 20 seconds up to a maximum of 3. Expend a charge by executing an enemy minion when a nearby ally champion is around, deals 80[+20 per level] bonus true damage (half this bonus damage for ranged attacks), granting the minion gold to the ally champion while healing yourself and the ally for 2% of your maximum health and permanently granting yourself 15 bonus health. Current X bonus health.

Face of the Mountain: Recipe: Targon's Brace (700g) + Kindlegem (800g) + 500g = 2000g

Statistics: +300 Health +100% Base Health Regen +100% Base Mana Regen +20% Cooldown Reduction +Passive: 4[+2 per level] experience per 5 seconds when behind your team's average level. +Passive: Gain a charge every 15 seconds up to a maximum of 4. Expend a charge by executing an enemy minion when a nearby ally champion is around, deals 80[+20 per level] bonus true damage (half this bonus damage for ranged attacks), granting the minion gold to the ally champion while healing yourself and the ally for 2% of your maximum health and permanently granting yourself 15 bonus health. Current X bonus health. +UNIQUE Active: [Your choice of speed, shield, ghosties, or a new single target damage reduction effect.]

Eye of the Equinox: Recipe: Sightstone (550g) + Targon's Brace (700g) + 350g = 1600g

Statistics: +180 Health +100% Base Health Regen +100% Base Mana Regen +10% Cooldown Reduction +Passive: 4[+2 per level] experience per 5 seconds when behind your team's average level. +Passive: Gain a charge every 15 seconds up to a maximum of 4. Expend a charge by executing an enemy minion when a nearby ally champion is around, deals 80[+20 per level] bonus true damage (half this bonus damage for ranged attacks), granting the minion gold to the ally champion while healing yourself and the ally for 2% of your maximum health and permanently granting yourself 15 bonus health. Current X bonus health. +UNIQUE Passive - Jamming Riches: Placing a stealth ward reveals nearby enemy stealth wards for 5 seconds that is in vision range of that stealth ward. Kills or assists on enemy wards grant 20 bonus gold and 20 bonus experience for yourself. +UNIQUE Passive - Re-Supply: Upon visiting the Summoner's Platform refresh your ward charges, up to a maximum of 4. +UNIQUE Active - Warding: Consume a ward charge to place a stealth ward at the target location for 180 seconds.


{NEW ITEM IS FOR AGGRESSIVE TANKS, RELIC BEING TURNED INTO MORE FOR PASSIVE TANKS, HENCE THE MANA REGEN}

Basic Tier: Recipe: 350g

Statistics: +100 Health +50% Base Health Regen +Passive: 4[+2 per level] experience per 5 seconds when behind your team's average level. +Passive: Gain a charge every 15 seconds up to a maximum of 2. Expend a charge by melee basic attacks or from any crowd control against enemy champions and structures, heal yourself for 4% of your maximum health and half to the closest nearby ally champion, and permanently grant yourself 25 bonus health. This passive is disabled for 10 seconds upon executing an enemy minion. Current X bonus health.

Tier 2: Recipe: Basic Tier (350g) + Rejuvenation Bead (150g) + 200g = 700g

Statistics: +150 Health +125% Base Health Regen +Passive: 4[+2 per level] experience per 5 seconds when behind your team's average level. +Passive: Gain a charge every 15 seconds up to a maximum of 3. Expend a charge by melee basic attacks or from any crowd control against enemy champions and structures, heal yourself for 5% of your maximum health and half to the closest nearby ally champion, and permanently grant yourself 25 bonus health. This passive is disabled for 10 seconds upon executing an enemy minion. Current X bonus health.

Tier 3: Recipe: Tier 2 (700g) + Kindlegem (800g) + 500g = 2000g

Statistics: +350 Health +200% Base Health Regen +20% Cooldown Reduction +Passive: 4[+2 per level] experience per 5 seconds when behind your team's average level. +Passive: Gain a charge every 12 seconds up to a maximum of 4. Expend a charge by melee basic attacks or from any crowd control against enemy champions and structures, heal yourself for 5% of your maximum health and half to the closest nearby ally champion, and permanently grant yourself 25 bonus health. Current X bonus health. +UNIQUE Active: [Your choice of speed, shield, ghosties, or a new single target damage reduction effect.]

Sightstone Tier 3: Recipe: Sightstone (550g) + Tier 2 (700g) + 350g = 1600g

Statistics: +250 Health +200% Base Health Regen +10% Cooldown Reduction +Passive: 4[+2 per level] experience per 5 seconds when behind your team's average level. +Passive: Gain a charge every 12 seconds up to a maximum of 4. Expend a charge by melee basic attacks or from any crowd control against enemy champions and structures, heal yourself for 5% of your maximum health and half to the closest nearby ally champion, and permanently grant yourself 25 bonus health. Current X bonus health. +UNIQUE Passive - Jamming Riches: Placing a stealth ward reveals nearby enemy stealth wards for 5 seconds that is in vision range of that stealth ward. Kills or assists on enemy wards grant 20 bonus gold and 20 bonus experience for yourself. +UNIQUE Passive - Re-Supply: Upon visiting the Summoner's Platform refresh your ward charges, up to a maximum of 4. +UNIQUE Active - Warding: Consume a ward charge to place a stealth ward at the target location for 180 seconds.


2 Comments

My Sea Cow1 votes

So what's to stop top or mid or whatever to take the item and abuse it like they did spell thief? Giving extra exp on an item will just mean everyone will buy those items

Stacona1 votes

have support restrictive effects, either with the direct requirement being based on other ally champions needing to be nearby or passive is disabled on minion executes so that solo laners / farmers cannot stack it up. Also we keep the base stats down having it focused on stacking, so there are ways to balance the items out until it is only supports taking them.

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