"Marksmen Itemization Diversity"
So I like the change to the Ability Power items where making the items closer or same to ability power to each other and in gold cost and the difference is the item's utility that they bring. This post is to create ideas to create the same kind of standardization to marksmen items as to the mage items with having the items closer in stats and same gold costs to each other but different utility to them (for example, different passives). Another point is have B.F. Sword more accessible with a cheaper gold cost (and less power) just like the Needlessly Large Rod change and allow for more B.F. Sword items.
B.F. Sword: Recipe: 1250g
Statistics: +40 Attack Damage
Statikk Shiv: Recipe: Zeal (1100g) + Avarice Blade (800g) + 600g = 2500g
Statistics: +40% Attack Speed +20% Critical Strike Chance +6% Movement Speed +UNIQUE Passive: Moving and attacking grants charges at 100 charges your next basic attack deals 100 bonus magic damage to up to 4 targets which may critically strike. +UNIQUE Passive: Ignore all unit collision.
Phantom Dancer: Recipe: Zeal (1100g) + Recurve Bow (1100g) + 300g = 2500g
Statistics: +50% Attack Speed +15% Critical Strike Chance +5% Movement Speed +UNIQUE Passive: Basic attacks deal (+15%AD) bonus physical damage on-hit. +UNIQUE Passive: Ignore all unit collision.
Runaan's Hurricane: Recipe: Recurve Bow (1100g) + Dagger (450g) + Dagger (450g) + 500g = 2500g
Statistics: +70% Attack Speed +UNIQUE Passive: Deal 10 bonus physical damage on-hit. +UNIQUE Passive: Your basic attacks fire minor bolts at 2 nearby targets, each dealing (+50%AD) physical damage and applying on-hit effects.
Zephyr: Recipe: Stinger (1250g) + Zeal (1100g) + 150g = 2500g
Statistics: +60% Attack Speed +10% Critical Strike Chance +10% Cooldown Reduction +8% Movement Speed +UNIQUE Passive - Tenacity: Reduce the duration of disables by 35% (slows, taunts, charms, polymorphs, roots, snares, stuns, fears). +UNIQUE Passive: Ignore all unit collision.
Essence Reaver: Recipe: B.F. Sword (1250g) + Vampiric Scepter (800g) + Pickaxe (875g) + 275g = 3200g
Statistics: +80 Attack Damage +10% Life Steal +10% Cooldown Reduction +UNIQUE Passive: Your basic attacks restore mana equal to between 2% and 8% of the physical damage dealt, based on your missing mana.
Bloodthirster: Recipe: B.F. Sword (1250g) + Vampiric Scepter (800g) + Long Sword (360g) + 790g = 3200g
Statistics: +65 Attack Damage +UNIQUE Passive: 20% Life Steal +UNIQUE Passive: Your life steal overheals you, converting the excess healing into a shield that absorbs up to 50-350 damage and decays when out of combat for 25 seconds.
Blade of the Ruined King: Recipe: Bilgewater Cutlass (1400g) + Recurve Bow (1100g) + 700g = 3200g
Statistics: +25 Attack Damage +40% Attack Speed +10% Life Steal +UNIQUE Passive: Basic attacks deal 8% of the target's current health (min 10) in bonus on-hit physical damage (max 60 vs. minions and monsters). +UNIQUE Active: Deals 10% of target champion's maximum health (min 100) as physical damage, heals for the same amount, and steal 25% of target's movement speed for 3 seconds (90 second cooldown). (550 range)
Infinity Edge: Recipe: B.F. Sword (1250g) + Pickaxe (875g) + Long Sword (360g) + Cloak of Agility (730g) + 585g = 3800g
Statistics: +80 Attack Damage +20% Critical Strike Chance +UNIQUE Passive: Critical strikes deal 250% damage instead of 200%.
Youmuu's Ghostblade: Recipe: The Brutalizer (1337g) + B.F. Sword (1250g) + Avarice Blade (800g) + 413g = 3800g
Statistics: +70 Attack Damage +20% Critical Strike Chance +10% Cooldown Reduction +UNIQUE Passive: 20 Armor Penetration +UNIQUE Active: Gain +20% attack speed, +20% critical strike chance, and +20% movement speed for 6 seconds (45 seconds cooldown).
Mercurial Scimitar: Recipe: B.F. Sword (1250g) + Quicksilver Sash (1250g) + 500g = 3000g
Statistics: +60 Attack Damage +30 Magic Resist +UNIQUE Active - Quicksilver: Removes all debuffs from your champion and grants +50% movement speed for 1 second (90 seconds cooldown).
Last Whisper: Recipe: Pickaxe (875g) + Long Sword (360g) + 1265g = 2500g
Statistics: +50 Attack Damage +UNIQUE Passive: Physical damage ignores 35% of the target's armor (applies before armor penetration).
P.S. We really need to add more items into the game. Remember these are only the marksmen items, and not about all the physical damage items, this is to try to diversify item builds and see more items coming out rather than defaulting to the same build on the same champion every game for the marksman class. Items I tried to separate into attack speed at 2500g, utility at 3000g, life steal at 3200g, and high damage at 3800g. The pure Utility based items and High Damage items shows why more items need to be introduced, which Ghostblade I decided to show a more expensive and powerful version of it, mainly to try to create different high damage options other than Infinity Edge being a default pick all the time. Phantom Dancer I tried to make it less about a ball of stats and more unique with a single target damage passive (which would work with Hurricane bolts) and Statikk Shiv will be about crits and AoE with Infinity Edge and even Hurricane (lightning passive stacks faster).