Why do we have Runes?

trash sion··4 votes·629 views

Or more specifically, why do they cost IP? It either leaves newer players at a disadvantage statwise or leaves them with a tiny champion pool when they hit level 30. And why do more pages cost IP? They're going to play Ranked anyway, so we may as well give them to ability to fill to some success rather than punishing them since they only have 2-3 rune pages...

9 Comments

Rebonack3 votes

They exist because Riot wanted an IP sink that would encourage players to buy RP.

Tricycle Cop2 votes

I've seen a lot of people survive with just a standard AP/AD page. 2 Pages...that's it...

Billy VoHagen1 votes

All you NEED: AD- 9 flat ad 9 armor 9 MR 3 flat ad

AP- 9 Magic pen 9 armor 9 mr (or scaling cdr, if you're risky) 3 flat ap

Bergk2 votes

I think the rune prices should remain as is. Its a FREE to play game. The high rune prices are to encourage people to use RP to buy champions and runes pages. Teir 3 runes are ENDGAME content, good games don't make endgame content easily unlockable. You don't see Blizzard giving away the best-in-slot equipment to their players. No! the players have to spend hours, days, or even WEEKS to get that one little piece of equipment that is just slightly better than the second-best-in-slot. League of Legends shouldn't be any different. Options for those complain about rune prices:

  1. You could buy teir 2 runes, they're DIRT cheap... only like 35 IP each. If you want the best (tier 3), you have to really work for it. Besides the price reduction to the core tier 3 are really all you really NEED.
  2. You could buy IP boosts to get IP to buy teir 3 runes...
  3. You could grind out the IP during party up bonus weeks (join the chat room in client "LFG" to find pickup groups to get full 5 bonus).
  4. OR you could just play to game like everyone else and just save up for them.

I own all the champions, 20 rune pages, and I almost have ALL the runes unlocked. There wasn't really a shortcut, I've played for over 2,000 hours. haha

Asayake 5150glow1 votes

{quoted}

I think the rune prices should remain as is. Its a FREE to play game. The high rune prices are to encourage people to use RP to buy champions and runes pages. Teir 3 runes are ENDGAME content, good games don't make endgame content easily unlockable. You don't see Blizzard giving away the best-in-slot equipment to their players. No! the players have to spend hours, days, or even WEEKS to get that one little piece of equipment that is just slightly better than the second-best-in-slot. League of Legends shouldn't be any different. Options for those complain about rune prices:

  1. You could buy teir 2 runes, they're DIRT cheap... only like 35 IP each. If you want the best (tier 3), you have to really work for it. Besides the price reduction to the core tier 3 are really all you really NEED.
  2. You could buy IP boosts to get IP to buy teir 3 runes...
  3. You could grind out the IP during party up bonus weeks (join the chat room in client "LFG" to find pickup groups to get full 5 bonus).
  4. OR you could just play to game like everyone else and just save up for them.

I own all the champions, 20 rune pages, and I almost have ALL the runes unlocked. There wasn't really a shortcut, I've played for over 2,000 hours. haha

Tier 3 runes are in no way end-game content. The majority of players have tier 3 runes - tier 1 and 2 runes are viewed as useless. IP boosts cost RP.

TeemoJenkins1 votes

Or... they should grind some champs / rune pages first so they have a stronger understanding of the game and will be more successful vs. other people.. The only disadvantage early levels would have would be if higher levels queue against them... which unless they are themselves queu'ing with higher levels won't happen.

Meep Man1 votes

I think it would be fun to think of the base stat adjustments to champions if Runes were removed. Like, if the champions most common runes were added to their base stats. Like...

Bard Bard

  • Base Magic Resist increased to 42 from 30
  • Base Armor increased to 34 from 25
  • Meep Base Damage increased to 45 from 30
  • Cosmic Binding Base Damage increased to 90/135/180/225/270 from 80/125/170/215/260
  • Caretaker's Shrine Minimum Heal increased to 33/63/93/123/153 from 30/60/90/120/150
  • Caretaker's Shrine Maximum Heal increased to 75/115/155/195/235 from 70/110/150/190/230

And....

Rammus Rammus

  • Base Armor increased to 40.4 from 31.4
  • Base Attack Damage increased to 71 from 56
  • Base Magic Resist increased to 44.1 from 32.1
Drunkèn Master1 votes

I have been pushing for the starting number of rune pages to increase for awhile now, I'd like to see them up it to 4. Also, reduce a few of the other "mandatory" runes to half price as well. I don't mind the increased cost niche runes, because by the time a new player wants to take advantage of them, they should have the resource to acquire them.

Puynsi1 votes

Runes gives you more room to screw up or take more advantage of your opponent screw up, people is just spoiled and can't go into a lane without his rune pages. Plus riot doesnt have to take care of balance since they will claim something like "we can't balance because runes are customized" or something.

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