You're doing Nasus all wrong, Riot.

trash sion·9/17/2017, 4:56:13 AM·78 votes·3,846 views

http://champion.gg/champion/Nasus/Top?league=

Why is his highest winrate pre-25 minutes?

Why is THE lategame scaling champion allowed to run down the enemy laner at level 6 and become a lanebully?

He's still useless lategame if the enemy team knows how to kite, but he's oppressive earlygame. The exact opposite of how he's intended to work. Fix it.

48 Comments

Shahamut9/17/2017, 6:30:50 AM43 votes

remove passive, let him heal for each Q eqaul to a percentage of his stacks. like a 5th or a 4th maybe (thats 20-25 HP heal per 100 stacks.)

Then come up with a cool passive for Nasus.

Bârd9/17/2017, 7:04:13 AM31 votes

Nasus hasn't been a late game champion since season 2.

He is mid-game focused juggernaut with a high reliance on getting farmed up in the early game.

A Bad Nasus9/17/2017, 7:15:44 AM18 votes

Nasus was never a late game champion this stigma needs to end. He always spiked midgame and fell off after just not as hard as before now that he actually has percent armor pen. Tanks were never meant to 1v1 duelists anyways.

It was stupid to fight him during his ult then and even stupider now I just don't understand why some people on the boards are suddenly crying thinking he is so strong early game now. If this were entirely true then why is he still barely managing a 50% winrate in such a snowbally meta?

If anything I think the balance team needs to better distribute the power in his kit rather than putting it all into his ult which I believe is probably the single most overloaded ability (even for an ultimate) in this game now.

ChargeItDownMid9/17/2017, 11:35:22 AM12 votes

[deleted]

The Fast9/17/2017, 4:11:46 PM10 votes

Nasus has always been a mid-game champion. People just saw the big numbers and said he was a late-game champion. Yes, Nasus scales infinitely, however his ability to USE the stacks he has accrued has always been mid-game, as that is the time where he could oppress enemy top laner in side lanes and get towers. Nasus is not made to teamfight, and late-game, he is forced to teamfight, therefore his winrate decreases in that portion of the game. Yes, after a certain point Nasus becomes ridiculous because of his infinite scaling, but his winrate has always peaked at 20-35~ min, not 35-50.

YuGiHo9/17/2017, 6:42:52 AM3 votes

Nasus confuses me as a champion. i thought he was supposed to be a lat game champion but i see him regularly outduel strong early game champions all the time and when he cant kill the lanner he just becomes an immovable object in the top lane and just farms till late game uncontested.

gp is similar in the farming but atleast he tries in lane to make trades, nasus actively denies you the ability to interact with him in lane. even yasuo as frustrating as it is to fight him gives you the chance to

Sire Hippington9/17/2017, 12:45:40 PM3 votes

In order ot fix that, they need to fix a tone of other stuff first. In the current enviroment, it's prettymuch impossible to give an immobile melee a strong late, unless his passive gives 50% tenacity and damagereduction past 30 min or something stupid like that. Once the adc+support issue, the overabundance of peel/cc and damagecreep is adressed, champs like nasus can be balanced aorund a strong lategame. But befor that, i see little chances on getting his late strong without breaking him in the midgame or giving him some outright busted stuff.

doubleguac9/17/2017, 2:08:16 PM3 votes

Well, you have to consider how people are building him too.

Before the R buff, I'd very rarely see people build triforce. They usually went sheen into tank, and maybe eventually upgraded to iceborn.

Ever since the R buff, I see way more people building tri force. Which makes him a wrecking ball mid game, but too squishy late game.

His early/mid game got MASSIVELY buffed, so people are leaning into that and playing around that power spike. You can still play him the old way--stay in lane longer, farm your Q, build tank, and split push.

I think his other problem late game is just a meta shift. Late game ADC damage is way too high for juggernauts to function. If you get mowed down in 4-5 seconds by the enemy marksmen, you have absolutely no chance of doing your job. Juggernauts do sustained damage; they need time to work. So, the issue isn't with Nasus's kit in particular; it's a problem with out of control marksmen scaling. You run into the same issues on champs like voli, darius, garen, olaf, mundo, etc.

ÂFRÏCÂN GØD9/17/2017, 5:21:10 PM3 votes

Because Nasus isnt a late game champ? You must be blinded by the scaling. It's not the same as veigar who is ranged and poke from a distance and cc. Late game is all about team fights and split pushing. Nasus only shines in one of those and its split pushing. They buffed his late game split push power. You should actually be happy with where he is. Where he is right now, is exactly where hes intended to work. He just doesnt fit in this meta as an immobile melee powerhouse. Thats why his focus should always be farming and split pushing or catching someone out in a 1v1, 1v2 environment only to strengthen his, again, farming and split pushing.

Blåbæret9/17/2017, 4:09:04 PM3 votes

[{quoted}](name=Azuk the Jungler,realm=NA,application-id=3ErqAdtq,discussion-id=Y0TapOxR,comment-id=,timestamp=2017-09-17T04:56:13.478+0000)

http://champion.gg/champion/Nasus/Top?league=

Why is his highest winrate pre-25 minutes?

Why is THE lategame scaling champion allowed to run down the enemy laner at level 6 and become a lanebully?

He's still useless lategame if the enemy team knows how to kite, but he's oppressive earlygame. The exact opposite of how he's intended to work. Fix it.

Nasus has been a mid-game champ for ages. He just doesn't scale well enough into the late game to matter. Idk why you're crying about a negative win rate champion though.

invisiblecat19/17/2017, 5:02:11 PM3 votes

It is the whole idea of the stacking damage in the meta At 20 minutes, 300 stacks is a lot, since his Q will deal 500 damage or so Late game, 600 stacks is nothing compared to a ranged twitch who can deal 700 damage every attack

BananaSlayerAMO9/17/2017, 5:19:01 AM2 votes

So basically, reducing his skirmishing power and increasing his team fight power? Surely there are many ways for Riot to do this.

Sdars9/17/2017, 3:37:42 PM2 votes
  1. Champion.gg is completely retarded. Go check other champs and you'll see several have 70% win ratio pre 25 minutes and several others have literally 0.00% win ratio pre 25 minutes. Alistar for example.

  2. Nasus isn't the only thing Riot is doing wrong. They insist in keeping the root to most of their problems, and then create more problems to try to hide the issue. The real problem is there's way too much damage in the game. Of course Nasus isn't that strong late game! He can't even reach the enemy backline anymore! Even riot admited it. That's why they buffed him. He takes 2-3 cc's to the face and he's dead without even doing anything, even while building tank.

Riot basically saw this problem and decided that instead of solving the underlying issue, it was a better idea to just overbuff him into dealing so much damage he can actually hurt tanks in the short time he gets to live, essentially making him completely overpowered in 1v1 scenarios.

Beacon 0F Light9/17/2017, 8:07:09 PM2 votes

It's his passive. It makes no sense. Regardless of whether he's supposed to be a mid or late game champion, he is supposed to be a champ that is heavily reliant on early game farming and is vulnerable in lane. So WHY would you just give him free lifesteal? It allows him to trade so efficiently and freely and makes no sense in his overall kit and purpose. Not to mention it's an ancient relic of a passive that could be reworked solely because of how boring and un-interactive it is.

I hated Nasus for a while, then started played him, and it helped me realized how BS he is.

robot takeover9/18/2017, 2:22:44 AM2 votes

because he is actually strongest mid-game due to the fact that he builds no pen items? Pretty sure this has been common knowledge for awhile.

SzGamer2279/18/2017, 5:04:26 PM1 votes

I don't trust that site for shit. Leagueofgraphs says Nasus' win rate is 40% at 10 minutes, 45% at 15, and doesn't surpass 50% until 25 minutes.

Jeanne fan club9/17/2017, 9:00:01 PM1 votes

Alright, Sry but I've got to point out that every champion in the game has the same trend of having a higher winrate earlier on. This data is influenced EXTREMELY by those early game stomps everyone hates, and those early game stomps are prominent enough to overcome a champions intended behaviors statwise.

SantaFarmOP12/25/2017, 11:03:45 PM1 votes

Retards riot ....

SinofAtlas9/18/2017, 4:33:16 AM1 votes

Heavens no. He is fine the way he is. Riot is making the game shorter and shorter. So he is perfectly fine where he is.

Red Wreckage9/18/2017, 5:54:00 AM1 votes

Nasus is oppressive early game?

lane bully?

wtf people?

Denims Wrath6669/18/2017, 8:31:13 AM1 votes

this op is the kind of guy who doesn't try to counter champions with specific items, and then refers to the enemy as op. bramble vest and you just made nasus a whole lot easier to put down. its 900 gold, and its just a great buy. saves you for so long during the early mid to lategame. helps you tower dive, helps you jungle, helps you get assists. just try and use your head.

Spoofghoul9/18/2017, 11:04:13 AM1 votes

I actually made a rework that sort of had this well can't really remember was a long time ago i might have moved the sustain to a different ability

But i made him a new passive, which was his stacks, and they had 2 functions He could now get stacks from using any ability These would make his ult stronger

and their secondary function was to make the ability which gave him the stacks stronger like extra damage on q if you kill with q or more damage and shred on E

I forgot what all the changes exactly where

Anyway i remember making him better vs ranged champions and making him scale harder and with more options because you could stack any ability up but he would lose a lot of his lane sustain

Snowplosion9/17/2017, 5:40:21 PM1 votes

I believe it's because if he gets a lead in lane it snowballs really hard and it makes games end really early... I think

Danjeng9/17/2017, 7:17:56 PM1 votes

According to champion.gg Ryze is one of the most oppressive early game champions at 75% win rate pre 25.

http://champion.gg/champion/Ryze/Middle