Azir rework idea

waiting for WoW··1 votes·204 views

New Passive: Stand Through Time

Stand Through Time: -All allied turrets within 600 units of Azir now take 15% less damage from all sources and are immune to on-hit and spell effects. -After standing within 600 units of a turret for 45 seconds Azir will now mark the turret until he dies or travels further than 600 units away -Marked turrets will grant Azir any gold and experience they earn -Azir will automatically raise the Sun Disc from the ruins of a marked turret causing it to attack for the next 15 seconds or until Azir dies or moves too far away[static cooldown 180 seconds]

All in all it might sound a tad overpowered compared to current Azir, but when you consider how easy it is to siege with things like the Rift Herald and Ziggs, this would be a nice way for a team to protect their early game, as well as giving Azir a more unique identity in team compositions.

Let me know what you guys think.

2 Comments

Bunnymap2 votes

This fixes 0 of Azir's core issues. Azir's biggest problem is his split in performances from low ranks to high ranks/pro play.

Viktor Von Lazer1 votes

As someone who plays azir, I don't like that idea for a passive at all. Azir isn't the one defending against the siege thematically ... he is the one who conquers! (hell it's even in his voice lines... "CONQUER!" ) Nothing feels better than raising a tower near the enemy base with baron empowered minions coming through bearing down on their inhibitor turret and sieging the hell out of them.

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