Azir rework idea
New Passive: Stand Through Time
Stand Through Time: -All allied turrets within 600 units of Azir now take 15% less damage from all sources and are immune to on-hit and spell effects. -After standing within 600 units of a turret for 45 seconds Azir will now mark the turret until he dies or travels further than 600 units away -Marked turrets will grant Azir any gold and experience they earn -Azir will automatically raise the Sun Disc from the ruins of a marked turret causing it to attack for the next 15 seconds or until Azir dies or moves too far away[static cooldown 180 seconds]
All in all it might sound a tad overpowered compared to current Azir, but when you consider how easy it is to siege with things like the Rift Herald and Ziggs, this would be a nice way for a team to protect their early game, as well as giving Azir a more unique identity in team compositions.
Let me know what you guys think.