RIP Dead Man's Plate 5.16-5.24
HEALTH 600 ⇒ 500
Once again Rito proves they have no idea how to balance the game. The argument for this change was to make items like
and
like more viable alternatives. The MAIN reason
was even built was because it gave more RAW SURVIVABILITY than
and
. You would pick up
instead against crit champions because it made more sense. You would pick
if you wanted the splitpush power (or because you're a generic League player with a hard-on for items that do damage). Now you get more survivability from
without the crit reduction.
has always been a fan favorite even when its stats sucked. In the PBE today we saw a change increasing
to 50 armor from 45. That means that
will give the same survivability stats as
but with a better passive.
Rito made this exact same mistake with
in Season 5. They had a great item that was fun and an interesting passive then they nerfed the shit out of it such that its raw stats are worthless and nobody buys it anymore. I can't recall the last time this item was built. The same thing will happen to
except now the stats are just meh with a passive that was already pretty meh compared to
and other armor alternatives. If they really want
to be picked up for its passive they need to make the passive better. Bump the movespeed up to 80 and make it so that you can't lose momentum from auto attacking minions.
Rito's double nerfing habit strikes again. Nerf
while simultaneously gutting the resolve tree. Veteran's Scars is now officially worthless and Unyielding is the weakest it's been in ANY season. The Veteran's Scars change is supposed to make Resolve more appealing to squishy roles like ADC or assassins, but who are we kidding? Resolve will never be appealing to them as long as Cunning and Ferocity exist.
How many years has Rito been doing this again?