Can Kayle's E give 3 ranged autos instead of 1? Sorta like Jayce.

Monstermushmush··2 votes·1,869 views

1 ranged auto attack is kinda... weak. Yes, her early game is supposed to be weak to compensate for her amazing late game, but she should still be able to trade effectively in lane. She would get destroyed in many toplane matchups if she were to fight them in melee range, like Darius Riven Jax Urgot Irelia Renekton to name a few. 3 ranged autos is enough for her to trade effectively, but it wouldn't be overpowered either. Maybe the first one could have the increased damage while the other two could just be normal auto attacks but ranged.

6 Comments

Saezio2 votes

Just gotta make sure it's not a free 3 hit tap every time it's up with 0 chance of retaliation for pure melee (not the ones u mentioned necessarily but there are tons of other toplaners with abysmal ways to counter range). I think it's better to release her weak and gradually buff.

Monstermushmush1 votes

{quoted}

Just gotta make sure it's not a free 3 hit tap every time it's up with 0 chance of retaliation for pure melee (not the ones u mentioned necessarily but there are tons of other toplaners with abysmal ways to counter range). I think it's better to release her weak and gradually buff.

Yes, I agree with this.

Jarmander2 votes

Her E is percentage damage though and later on (as in level 6), explodes with a rather large radius, dealing the full damage to everything in the explosion. You'd effectively be tripling the damage output of her E. That's way too much to ask. I'd much rather see an Annie-like mechanic that involves the E refunding some mana and cooldown when used to last hit a minion.

Kayle should absolutely not be allowed to trade effectively in the early game. That would negate her entire identity of being super weak early and a late game monster.

Monstermushmush1 votes

{quoted}

Her E is percentage damage though and later on (as in level 6), explodes with a rather large radius, dealing the full damage to everything in the explosion. You'd effectively be tripling the damage output of her E. That's way too much to ask. I'd much rather see an Annie-like mechanic that involves the E refunding some mana and cooldown when used to last hit a minion.

Kayle should absolutely not be allowed to trade effectively in the early game. That would negate her entire identity of being super weak early and a late game monster.

Good logic. Makes sense.

Daddy Ants1 votes

It's % missing hp damage.

JarodDempsey1 votes

i feel like people are trying to make her new e be a pre-lvl11 substitute for her old e but it's not and cant. It's now a ranged execute and allowing it to be used multiple times would be akin to allowing stuff line kingslayer to be used multiple times. I feel like people just need to tolerate playing safe early and then start rolling heads after lvl 11 or surely 16. Save e when theyre low for a guaranteed kill.

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