Could this idea help make tanks viable
Give every "tank" an ability that scales off either health armor or magic resistance.
There, now they can build tank and still do SOME sort of damage. As it stands most tanks scale off ap and the only descent ap tank items are
and sometimes
which takes away any early game you might have. So if you get neither of these you never have a damage spike.
What do you think.
for ~2k....
Now, if focused, this tank lives ~2sec longer than adc/apc he/she/it is supposed to protect.