Could this idea help make tanks viable

IGotScuttleCrabs··2 votes·362 views

Give every "tank" an ability that scales off either health armor or magic resistance.

There, now they can build tank and still do SOME sort of damage. As it stands most tanks scale off ap and the only descent ap tank items are item 3001 and sometimes item 3027 which takes away any early game you might have. So if you get neither of these you never have a damage spike.

What do you think.

1 Comments

Sherogarth1 votes

I think tanks are not damage dealers, also their dmg is in good spot for me. Many tanks have powerful aoe skills with great base dmg.

Tanks should soak dmg, cc enemies and punish them for focusing said tank.

The problem is that penetration items are just too good. Lets say tank spend ~6k gold for armor, enemy adc bought item 3035 for ~2k.... Now, if focused, this tank lives ~2sec longer than adc/apc he/she/it is supposed to protect.

More from Gameplay

More by IGotScuttleCrabs