If you need to build Hourglass as your first or second item, you've probably already lost
Can someone on the balance team actually look at this statistic?
It's pretty absurd. No matter how well you're doing, if the enemy team has a champion that forces you to build an Hourglass as one of your first two items, you're probably going to lose. Most AP carries' win rates drop significantly when they build this, by as much as 10%.
Considering most games end at 2-3 items, this should be a pretty major red flag.