Can You *Please* Remove the Needless Delay on Cho'gath's W?
In 6.2, there was a "bug fix...where units would be hit if they had escaped the area after the cast."
This bug was a result of the skill having a delay in the first place, yet prior to the change the ability actually felt fluid and did what you intended it to do. Now, it feels incredibly clunky and, with its relatively small hitbox and increasingly mobile champion roster, is incredibly difficult to actually land. There's a multitude of instant cone abilities already and Cho's sitting at around a measly 48% win rate... This change is more QoL than anything but might actually have an effect on Cho's winrate and playrate if he actually becomes a counter to highly mobile champions again.