Here is an idea to fix tank power curves:

Dasdi96··4 votes·597 views

Right now pretty much every tank/juggernaut has an extremely powerful early to midgame, but they fall of so hard late game because of stuff like item 3036 item 3071 item 3135 This is due to tank items being cheap, but not giving much in stats in comparison to carry items, which are expensive and give more stats. I propose we make tank items more expensive but give them more stats to compensate, we can also increase some other damage items costs, especially the jungle items. Here are the suggestions: item 1408 Cost: 2625 -> 3500 AD: 65 -> 75 CDR: 10% -> 20% item 1410 Cost: 2625 -> 3500 AP: 60 -> 100 item 1418 Cost: 2625 -> 3500 Attack speed: 50% -> 75% On hit damage: 4% -> 5% item 1409 Cost: 2625 -> 3500 HP: 400 -> 500 %HP: 15% -> 25% item 3068 Cost: 2900 -> 3700 HP: 500 -> 700 Armor: 50 -> 70 item 3143 Cost: 2900 -> 3700 HP: 500 -> 700 Armor: 60 -> 75 Crit damage reduction: 10% -> 15% item 3742 Cost: 2900 -> 3700 HP: 500 -> 700 Armor: 50 -> 70 item 3110 Cost: 2700 -> 3500 Armor: 90 -> 130 item 3075 Cost: 2350 -> 3750 Armor: 100 -> 170 item 3065 Cost: 2800 -> 3700 HP: 500 -> 700 MR: 55 -> 80 item 3102 Cost: 2450 -> 3500 HP: 350 -> 550 MR: 70 -> 100 item 3083 Cost: 2850 -> 3800 HP: 800 -> 1000 CDR: 10% -> 20% Base HP regen: 200% -> 300% item 3800 Cost: 2500 -> 3500 HP: 500 -> 800 Mana: 300 -> 500 item 3512 Cost: 2700 -> 3700 Armor: 55 -> 80 MR: 55 -> 80

I think these changes will normalize the power curves of tanks and juggernauts by making them easier to handle midgame, but much harder to handle late. This will also discourage building full ad or full ap comps. This will also help dps based adcs because they can slowly take down these behemoths with enough protection from their team.

1 Comments

GigglesO1 votes

{quoted}

Right now pretty much every tank/juggernaut has an extremely powerful early to midgame, but they fall of so hard late game because of stuff like item 3036 item 3071 item 3135

This will also discourage building full ad or full ap comps. This will also help dps based adcs because they can slowly take down these behemoths with enough protection from their team.

Make them have another tier upgrade, so you get say Thornmail, and then an "enchantment" for more stats...

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