there should be a "if im losing" item

xDogMeatx··1 votes·880 views

instead of pure defense/offense options there should be a utility item that activates a 'insert effect' that activates while losing (gold advantage) would make the game fun so that snowballers dont have all the fun/control over the enemy team.

i know it sounds terrible idea there has to be a anti snowball item to equalize things.

10 Comments

FOR JUSTICE2 votes

then again you have to draw the line as what classifies as an "equalizer". the thing is, the punishment for half your team being behind, is losing.

besides, 99% of the boards when put into this situation is:

"when winning they shouldnt be able to come back i already outplayed them" - when winning "we shouldnt have unwinnable games i should be able to come back" - they say while losing etc.

xDogMeatx1 votes

think of it this way: pretend im Pantheon and i die so much my damage doesnt mean anything anymore then as a result my team is losing. if i play said item (1 per team) it adds in a (either global or AOE) effect so that im not absolutely useless. an item that triggers when your losing gold advantage it offers little stats for a strong utility effect.

Get Ogre Here1 votes

Riot wants to make decided games end quicker, it was one of their major goals for season 9. This item would completely go against that philosophy. I feel like it looks cool and interesting on paper but in practice it wouldn't be as good.

xDogMeatx1 votes

ending games quicker kills comeback chances/fun factor why are they against that. league is meant to be a long game while Apps like mobile legends meant to be a shorter games why are they trying to make it like a phone app?

Get Ogre Here1 votes

{quoted}

ending games quicker kills comeback chances/fun factor why are they against that. league is meant to be a long game while Apps like mobile legends meant to be a shorter games why are they trying to make it like a phone app?

  1. Long games are often stressful, frustrating, and can end with one kill. They end up just being dragged out and spend an extra 10-20+ minutes of people running around being afraid to die, just to have a 50/50 chance of losing the game anyway.

  2. Shorter games allow more versatility. If someone has less free time, longer games can be a turn-off, as many people don't want to spend too much of their free time playing the game. If games have an average length of 35 minutes, there'll most likely be a lower amount of people playing than if the average game length is 25 minutes.

xDogMeatx1 votes

you mean after a certain point it feels like a prison?

Rıots Bad Client1 votes

item 3056 should be an item that buffs your turrets for a brief time, and Generates you gold if it kills a Minion.

Like, a small buff. Like Bonus 10Armor and MR and Bonus damage. And a small passive I'm talking about its granted a item 3751 that deals small ao damage to minions.

And the moment there isnt anything to target it will revert itself.

THIS way, You buy this item, You use it as your getting tower dove while a minon wave is under it, You'll get all that gold. (not the EXP)

xDogMeatx1 votes

thats actually good idea. lets not forget though it prioritizes champions over minions instead of having to aggro over during that period.

Myrmiron1 votes

Unfortunately Riot nerfed my item build of choice for losing. :/ item 3070 item 3070 item 3070 item 3070 item 3070 item 3070

xDogMeatx1 votes

you still got item 3086 6x

More from Gameplay

More by xDogMeatx