Looking at the Changes, New Aatrox Feels Weak
I'm all for changing Aatrox, since he isn't that reliable of a champion, but these new changes are a bit... off. They can be a step in the right direction, yes, but is it enough for the initial change to make Aatrox viable again? I'm not a PBE user, but the new changes make it seem like Aatrox isn't getting too much better.
First is his passive. I guess the new Blood Rush is meant to give Aatrox more dueling and teamfight power offensively, which is good, but it nerfed his laning phase too. Now Aatrox is getting less consistent power in early game (as for his mid and late game, they might get better). You may still be able to use the passive by charging it up on E and Blood Price, and then dive in when you have 80% Blood Well, but his Q isn't reliable. As for Jungle Aatrox, I think that may as well be dead, then again I'm not sure.
Aatrox's Q has had two problems in my eyes. First being its long AF cooldown, and second being how unreliable it is. His Q is really hard to NOT stop, since he's up there for a while without having anything to compensate. No CC prevention, no untargetability (then again that might be OP). I think the Q should get a lower cooldown at all ranks (16/15/14/13/12 -> 14/13/12/11/10) and have more range. When compared to other divers, Aatrox doesn't have a good way to get in. Look at stuff like
,
, and
(may or may not be a diver idk) Zac gets what's basically a better Aatrox Q since it can be charged up and changed mid-charge, J4 gets his swag flag into extend-o-lance to dive in ALONG with his ultimate, and Wukong gets a dash and invisibility.
I don't really know what to make of the new W. W Thirst seems to have its power changed with higher values and missing health heal. But the below 50% mega-heal was super satisfying and gave Aatrox a lot of power which he may have very well needed. W Price is just a straight-up nerf. It's too reliant on Aatrox's Blood Rush to do more damage and it does less damage at any other time. I'd gladly have a health cost on W Price again just to have that damage.
E is weird. The slow buff is nice, but why change it to physical damage? It gives Aatrox more synergy with
, but it was Aatrox's only way of actually doing damage to people with so much of a
. I suggests changing it back to magic damage and keep its old scaling (Bring back APtrox) but adjust its cooldown(?).
In short, I feel the change is a step in the right direction, but it still feels rather weak. I am sorta glad that they shifted his power more to a diver/bruiser instead of a drain tank (less toxic playstyle) but Aatrox will need some more adjustments to keep what some Aatrox players love. Diving in, feeling like this unkillable blood demon, and being able to play APtrox and Jungle Aatrox.
Tl;dr: Changes are a step in the right direction, but feel like an overall nerf. Q should get lower cooldown and more range (on cast area, not the dive AoE), W Thirst may want its mega-heal back when at low health, and W Price could get more damage and a health cost back. E should go back to being magic damage and having hybrid scaling.