@ RIOT Team I think i have something solid here, RSVP

LilxPaprika··1 votes·775 views

see attached picture, its the culmination of a lot of time spent trying to break the critical strike conundrum.

tries to strike a balance between retaining the satisfaction of some damage spike that crits offer, while removing the better part of the unfair factor.

thanks for reading

1 Comments

LilxPaprika1 votes

Small footnote/asterisk added to crit chance items, to inform players: http://i.imgur.com/uSuWk4H.jpg

Other than that this formula doesn't need much of a learning curve people will get the jist of it with 1 or two games or so. It doesn't need any understanding of it either to be good with it. Since its quite a bit more flattened then current setup this could be seen to have a less steep learning curve than the current setup for new players.

You could had a tutorial on the site to cover crit chance. Its pretty simple anyways.

in a nut shell/gist of it there are 3 stack thresholds (from 0% to 49.9%) ---> (expend two stacks in a row crit once) (50% to 66.5%) ---> (expend one stack crit once) (+66.66%) ---> (expend one stack crit twice in a row)

Start with one in 3 at 0% crit chance, therefore any crit chance you have below 33.33% is factored as damage amplification of your auto attacks and third hit.

More from Gameplay

More by LilxPaprika