Ezreal Changes
These are suggestions, not actual changes on the PBE.
Ezreal
Base Stats
Mana per Level increased to 45 from 42
Base Attack Damage reduced to 52 from 55
Attack Damage per Level increased to 3 from 2.41
Base Mana Regen. increased to 10 from 8.09
Mana Regen. per Level reduced to 0.55 from 0.65
Passive- Rising Spell Force
No longer provides attack speed
Now provides 5/7.5/10% cool down reduction, stacking up to 4 times
Now also makes Ezreal's cool downs dynamic, meaning their cool down will adjust even while on cool down based on Ezreal's cool down reduction
Duration changed from 6 seconds to 5/7/9 seconds, scaling at Levels 1/7/13
Q- Mystic Shot
Now can hold 2 charges; charges recharge every 10/9.5/9/8.5/8 seconds
Cool Down reduced to 2/1.75/1.5/1.25/1 second(s)
Base Damage reduced to 20/40/60/80/100 from 35/55/75/95/115
AD Ratio changed to 100/105/110/115/120% AD from 110% AD at all ranks
AP Ratio changed to 30/32.5/35/37.5/40% from 40% at all ranks
Mana Cost reduced to 22/24/26/28/30 from 28/31/34/37/40
Cool Down Reduction when hit reduced to 0.6/0.7/0.8/0.9/1 second(s) from 1 at all ranks
W- Essence Flux
Added Passive: Ezreal can now hold 1/1/2/2/3 extra Mystic Shot charges
Base Damage reduced to 60/100/140/180/220 from 70/115/160/205/250
AP Ratio reduced to 75% from 80%
Cool Down increased to 11/10.5/10/9.5/9 seconds from 9 seconds
Now refills one charge of Mystic Shot for every enemy champion hit
Attack Speed given increased to 20/35/50/65/80% from 20/25/30/35/40%
E- Arcane Shift
Cool Down increased to 20/19.5/19/18.5/18 seconds from 19/17.5/16/14.5/13 seconds
Mana Cost reduced to 70/75/80/85/90 mana from 90 at all ranks
Base Damage reduced to 60/100/140/180/220 from 75/125/175/225/275
Bonus AD Ratio increased to 85% from 50%
R- Trueshot Barrage
- Cool Down increased to 100/90/80 seconds from 80 at all ranks
Hitting an enemy champion allows Ezreal to teleport within 600 units of them with Arcane Shift if they are within 4000/4750/5500 units of him
Arcane Shift now prioritizes the closest enemy champion most recently hit by Trueshot Barrage
Base Damage reduced to 350/475/600 from 350/500/650
The goal of these changes is to make Ezreal more of the spell-slinger that he is. The goal of the passive changes was to make Ezreal care more about his passive by making it give him up to 20/30/40% cool down reduction, which is huge. It also makes his cool downs dynamic so that they update on the fly and so even a spell used to get a stack of the passive is affected. Mystic Shot is now super spell-slinger feeling. With it's new charge mechanic, Ezreal can throw out a full barrage of Mystic Shots, especially once he has leveled his Essence Flux and is consistently hitting Essence Flux. Also, yes, at Rank 5 if Ezreal hits his Q, its cool down is reset. Arcane Shift is overall the same, but it has a new interaction with Trueshot Barrage. It's base damage and cool down has been nerfed to compensate for Ezreal's new passive and changes to his Q. Trueshot Barrage has a new, interesting interaction with Arcane Shift. The idea is to make it so Ezreal can pursue his targets even better as well as make it easier for him to finish enemies off. However, the cool down is higher at earlier levels and the base damage has been reduced at later levels. The cool down, however, should be overall feeling less due to the changes to his Q and passive.
Ezreal