Ezreal Changes

Meep Man··2 votes·536 views

These are suggestions, not actual changes on the PBE.

Ezreal Ezreal

Base Stats

  • Mana per Level increased to 45 from 42

  • Base Attack Damage reduced to 52 from 55

  • Attack Damage per Level increased to 3 from 2.41

  • Base Mana Regen. increased to 10 from 8.09

  • Mana Regen. per Level reduced to 0.55 from 0.65

Passive- Rising Spell Force

  • No longer provides attack speed

  • Now provides 5/7.5/10% cool down reduction, stacking up to 4 times

  • Now also makes Ezreal's cool downs dynamic, meaning their cool down will adjust even while on cool down based on Ezreal's cool down reduction

  • Duration changed from 6 seconds to 5/7/9 seconds, scaling at Levels 1/7/13

Q- Mystic Shot

  • Now can hold 2 charges; charges recharge every 10/9.5/9/8.5/8 seconds

  • Cool Down reduced to 2/1.75/1.5/1.25/1 second(s)

  • Base Damage reduced to 20/40/60/80/100 from 35/55/75/95/115

  • AD Ratio changed to 100/105/110/115/120% AD from 110% AD at all ranks

  • AP Ratio changed to 30/32.5/35/37.5/40% from 40% at all ranks

  • Mana Cost reduced to 22/24/26/28/30 from 28/31/34/37/40

  • Cool Down Reduction when hit reduced to 0.6/0.7/0.8/0.9/1 second(s) from 1 at all ranks

W- Essence Flux

  • Added Passive: Ezreal can now hold 1/1/2/2/3 extra Mystic Shot charges

  • Base Damage reduced to 60/100/140/180/220 from 70/115/160/205/250

  • AP Ratio reduced to 75% from 80%

  • Cool Down increased to 11/10.5/10/9.5/9 seconds from 9 seconds

  • Now refills one charge of Mystic Shot for every enemy champion hit

  • Attack Speed given increased to 20/35/50/65/80% from 20/25/30/35/40%

E- Arcane Shift

  • Cool Down increased to 20/19.5/19/18.5/18 seconds from 19/17.5/16/14.5/13 seconds

  • Mana Cost reduced to 70/75/80/85/90 mana from 90 at all ranks

  • Base Damage reduced to 60/100/140/180/220 from 75/125/175/225/275

  • Bonus AD Ratio increased to 85% from 50%

R- Trueshot Barrage

  • Cool Down increased to 100/90/80 seconds from 80 at all ranks
  • Hitting an enemy champion allows Ezreal to teleport within 600 units of them with Arcane Shift if they are within 4000/4750/5500 units of him

  • Arcane Shift now prioritizes the closest enemy champion most recently hit by Trueshot Barrage

  • Base Damage reduced to 350/475/600 from 350/500/650


The goal of these changes is to make Ezreal more of the spell-slinger that he is. The goal of the passive changes was to make Ezreal care more about his passive by making it give him up to 20/30/40% cool down reduction, which is huge. It also makes his cool downs dynamic so that they update on the fly and so even a spell used to get a stack of the passive is affected. Mystic Shot is now super spell-slinger feeling. With it's new charge mechanic, Ezreal can throw out a full barrage of Mystic Shots, especially once he has leveled his Essence Flux and is consistently hitting Essence Flux. Also, yes, at Rank 5 if Ezreal hits his Q, its cool down is reset. Arcane Shift is overall the same, but it has a new interaction with Trueshot Barrage. It's base damage and cool down has been nerfed to compensate for Ezreal's new passive and changes to his Q. Trueshot Barrage has a new, interesting interaction with Arcane Shift. The idea is to make it so Ezreal can pursue his targets even better as well as make it easier for him to finish enemies off. However, the cool down is higher at earlier levels and the base damage has been reduced at later levels. The cool down, however, should be overall feeling less due to the changes to his Q and passive.

8 Comments

Dinko1 votes

What is this? You failed to mention. Is this the PBE, or are these your suggestions???

Meep Man1 votes

Oh these are suggestions LOL! XD Sorry for the misunderstanding!

Hencho1011 votes

This is looking like a better AP ezreal not ADC ezreal. he need to spam that Q for damage on AD ez, if you make so that you can't Q every 2/1.5 seconds then AD ez isn't good. When his Q is on CD he needs the passive AS for damage. But with AP ezreal the changes would work well and giving him better burst with a 1 second cool down with the Q and using it 2 times. This would work well with AP ez but not AD ez

Meep Man1 votes

Noted

EDIT: And changed

JustMyBassCannon1 votes

I mean, this sounds like an awesome AP machine-gun setup, but it doesn't do a whole lot for AD Ezreal. Kind of screws him over, really, seeing as he loses the AS steroid and can only gain it with the near-useless Flux+Shift interaction.

Seriously. When was the last time you saw someone actually combo Flux+Shift and pull it off in a regular fight, let a lone a team fight?

But, having said that, I wouldn't be upset if this actually happened. Long-range teleporting mage HMG? Sounds hilarious and fun to play. Only problem is that CDR itemization is now completely borked for him, because he either makes his passive useless or has to start out slow, and it also would encourage him to avoid a lot of good items because of that.

Meep Man1 votes

I note all these comments and have changed his Q to now give him attack speed for a short time, stacking. Basically his Q now gives him his old passive, but only his Q.

Kr3wLTU1 votes

no

Meep Man1 votes

I enjoy this quality feedback thank you

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