Offensive runesets give 500+ gold worth of their stat, Resolve gives 347 gold of health
Please add in the missing 58 health from majoring in resolve so I'm not forced to run electrocute on tanks to get the same trading power.
Please add in the missing 58 health from majoring in resolve so I'm not forced to run electrocute on tanks to get the same trading power.
This is an out of curiosity statement / question. May I see your math to know where you came up with the values? I wasn't quite sure where to start so I could do it myself.
This is an out of curiosity statement / question. May I see your math to know where you came up with the values? I wasn't quite sure where to start so I could do it myself.
130 health
is 150 health for 400 gold, putting each point of health at a value of 2.67, making 130 health worth 346.67 gold
11 AD
10 AD for 350 health, valuing each AD at 35 health: 385 gold worth
18 AP
valuing AP at 21.75 per point: 391.5
18% AS
puts AS at 25 gold per 1%: 450 gold
My math was off from the older values sorcery gave for AD/AP, so a more appropriate value would be 400 gold, or 150 health. Please understand, and I apologize for the mistake.
I guess I was thinking about the less basic stats of like percent health damage or ampd damage (Press the Attack, Grasp of Undying), electrocute straight damage, and such. Thanks for this information though.
it's almost as if base stats aren't all that matter. as a matter of fact, the runes in the resolve tree are utterly godly, with runes like revitalize and demolish, while domination has (relatively) mediocre ones.
Resolve is honestly fine for intended champions.