Offensive runesets give 500+ gold worth of their stat, Resolve gives 347 gold of health

PopcornBunni··1 votes·266 views

Please add in the missing 58 health from majoring in resolve so I'm not forced to run electrocute on tanks to get the same trading power.

5 Comments

Hethalean3 votes

This is an out of curiosity statement / question. May I see your math to know where you came up with the values? I wasn't quite sure where to start so I could do it myself.

PopcornBunni2 votes

{quoted}

This is an out of curiosity statement / question. May I see your math to know where you came up with the values? I wasn't quite sure where to start so I could do it myself.

130 health

item 1028 is 150 health for 400 gold, putting each point of health at a value of 2.67, making 130 health worth 346.67 gold

11 AD

item 1036 10 AD for 350 health, valuing each AD at 35 health: 385 gold worth

18 AP

item 1052 valuing AP at 21.75 per point: 391.5

18% AS

item 1042 puts AS at 25 gold per 1%: 450 gold

My math was off from the older values sorcery gave for AD/AP, so a more appropriate value would be 400 gold, or 150 health. Please understand, and I apologize for the mistake.

Hethalean1 votes

I guess I was thinking about the less basic stats of like percent health damage or ampd damage (Press the Attack, Grasp of Undying), electrocute straight damage, and such. Thanks for this information though.

gabetheguy1 votes

it's almost as if base stats aren't all that matter. as a matter of fact, the runes in the resolve tree are utterly godly, with runes like revitalize and demolish, while domination has (relatively) mediocre ones.

Ralanr1 votes

Resolve is honestly fine for intended champions.

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