Invasion is just ridiculous ..

SirTeemoMushroom··14 votes·1,609 views
  1. the balls that herald is throwing are way to fast to dodge and deal a tone of damage ...
  2. life steal is reduced by 45%
  3. there are a lot of KogMaw AI BOTS that their fire range is WAY TO BIG and they just shot you down by them selves without herald .. lol

21 Comments

Critmaster Garen8 votes

herald is a bullet hell boss, which i found kindof fun.

you dont dodge the balls, you move behind terrain like the pillars where they get blocked. the arrows give you a decent enough warning time to move into position.

Shuyin1785 votes

Kog and the Vel Lasers are the only ones that are giving me issues.

Devilreaper XIII3 votes

the missions and onslaught mode are impossible riot doesn't want you to win riot is too greedy O.O they just want you to experience those skins and purchase them -.-

this is not an event, its an sale promotion :(

SchmidttyGames2 votes

There is a RGN quality to the game mode. I've only seen the "Bullet Hell" level one time in five games, getting to the last boss in three, defeating one.

Cavesloth1 votes

I've seen bullet hell twice in a row, I assumed it was in every game. Honestly that one needs just flat removed.

Naribelle1 votes

I've seen bullet hell literally ever time but the first, starting at about level 4 or 5. I haven't been able to beat the damn game mode once because of it

Teridax682 votes

My main issue with the mode thus far is that it throws too many things at you at once, so fights quickly turn into absolute messes whose outcome feels out of your control. I'm fine with getting punished for not dodging a Vel'Koz projectile, not paying attention to the Rift Herald's bullet hell, getting too close to Skarner, Cho or Kha'Zix, but when there are literally over a dozen other monsters who all command your attention, and punish you heavily for not doing so, the end result just feels like you're getting punished all the time for no good reason at all. I think part of the issue here is that enemies feel like they're being randomly distributed throughout missions, so whichever challenge was crafted around them individually collapses when combined in unexpected ways, and the end result is that some missions just throw unwinnable situations at you and end your run, without the players having any real say in the matter.

From what I've seen, another big issue here is that mages fall off very quickly in this mode. Monsters end up having too much health to be killed in a single spell rotation, and mages turn into sitting ducks when their abilities are on cooldown, which leaves marksmen as the only champions able to consistently clear levels. Lux, Ahri and Syndra all have crowd control that isn't particularly well-equipped to deal with multiple enemies coming from all sides, and even Poppy, Lulu, Soraka and Janna tend to only be able to disable a couple of monsters at once, which makes it hard to deal with stuff like Kog'Maw packs or droves of Khas or Rek'Sais, whose counterplay is meant to involve stopping them before they can deal major damage.

I think the game mode could've benefited a lot more from more hand-crafted enemy setups and challenges: at the very least, I feel right now the game can throw situations at the player that simply cannot be adequately dealt with, and it would help to add some controls to enemy distributions that would avoid certain unpleasant combinations. Right now, much of the difficulty feels like it was a good idea on paper, or in isolation, but frustrating in practice.

Kuromatsu1 votes

ya i agree... they want to play the hardest mode for loot but has anyone constantly beat it i wonder? holy hell

Executioner1 votes

Beat 3 times in a row, 6 times total onslaught.

Poppystar3 votes

yes. i played it on pbe and have beaten it many times. you just have to get ur strategy and build down c:

Vhan87651 votes
  1. You need to always be near a pillar to stand behind since though block them.

  2. You 150% need Poppy to win, preferably Raka and another support, and I personally think Jinx and MF are your best AD's.

  3. ALL forms of CC reset their enrage timers, also as well they are decently squishy. Just don't engage them alone ever; even as a Poppy, those things fuckin' hurt. :'/

Invasion is defs pretty rough but it's for sure not impossible; hopefully there are some tips that help ya here, good luck out there saving the town! :D

Critmaster Garen1 votes

{quoted}

  1. You need to always be near a pillar to stand behind since though block them.

  2. You 150% need Poppy to win, preferably Raka and another support, and I personally think Jinx and MF are your best AD's.

  3. ALL forms of CC reset their enrage timers, also as well they are decently squishy. Just don't engage them alone ever; even as a Poppy, those things fuckin' hurt. :'/

Invasion is defs pretty rough but it's for sure not impossible; hopefully there are some tips that help ya here, good luck out there saving the town! :D

i noticed this too. sorakas e is pretty decent at interrupting groups of kog maws piling on top of each other to buy time to kill them.

hhaavviikk1 votes

{quoted}

  1. You need to always be near a pillar to stand behind since though block them.

  2. You 150% need Poppy to win, preferably Raka and another support, and I personally think Jinx and MF are your best AD's.

  3. ALL forms of CC reset their enrage timers, also as well they are decently squishy. Just don't engage them alone ever; even as a Poppy, those things fuckin' hurt. :'/

Invasion is defs pretty rough but it's for sure not impossible; hopefully there are some tips that help ya here, good luck out there saving the town! :D

I would disagree, won 2 games without a poppy and me playing janna as the only support, then had ezreal, syndra, lux and jinx and we made it just fine, though it's mostly dependent on your dodging and kiting skills really

PopcornBunni1 votes

{quoted}

  1. You 150% need Poppy to win, preferably Raka and another support, and I personally think Jinx and MF are your best AD's.

  2. ALL forms of CC reset their enrage timers, also as well they are decently squishy. Just don't engage them alone ever; even as a Poppy, those things fuckin' hurt. :'/

This is why we needed another tank in the second set of guardians

Shen Sejuani Leona All fine choices.

I mean I main Poppy anyway but the lack of engage/disengage from the lot is frustrating.

Drakylon1 votes

{quoted}

This is why we needed another tank in the second set of guardians

Shen Sejuani Leona All fine choices.

I mean I main Poppy anyway but the lack of engage/disengage from the lot is frustrating.

Tanks aren't the only ones with CC. A Soraka silence, a Janna knockup, even Jinx traps will all reset their enrage timers, and they can be fired from a decent distance away.

Xion The XIV1 votes

How can you complain about the Herald? There are GUIDES to show how to beat him. Stand next to a pillar and congratulations you now block 95% of his damage.

DNFVixen1 votes

the bridge one and the multi omnomnomnom map are the issues

Sire Hippington1 votes

The kogs are jsut trying to be realistic, and give a fair warning and unlike real kog can be interuppted properly....

The only thing that really makes live hard are missions with lot's of Velkoz , turns it into a damn bullet hell, and all the adds duering the boss. He's quite hard though can be dealt with on his own, but with some kogs deamnding attention while annoying bugs jump around it can be quite a bit frustraiting if not **all **teammates are competent. (talking about onslaught, normal mode is rather easy)

CudyDarkyz1 votes

If you can't get behind cover run n a line backwards so only one ball hits you. They do almost no damage unless you get hit by 3-6.

Targon1 votes

I really hate the chain CC, especially in the modes where you have little room to move. I swear I've been knocked/suppressed for 6-8 consecutive seconds before I could eventually flash myself to safety.

killerbangos1 votes

wtf it's so damn impossible the Chogath knocks you up and then another Chogath knocks you again and then you find a KogMaw tied with that other one that makes him immortal hitting you after that whole team's dead you alone and you lose. i tried the mode like 9 times and i fucking lost every time it's just damn impossible.

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