An ap champion can literally whack away at an open inhib for 2 minutes
and still not take it down
the ad bias is real
and still not take it down
the ad bias is real
If you have 400AP, you AA should deal about 200 damage to Inhibitor. Inhibitor has only 4000 health. You need 20 AA, less than 30s with 0.7AS.
If you have 400AP, you AA should deal about 200 damage to Inhibitor. Inhibitor has only 4000 health. You need 20 AA, less than 30s with 0.7AS.
Its fantastic when someone proves a hyperbole wrong with math. I feel like that doesn't get enough credit around here.
his math is invalid, go play a bot game and try to take inhib as an ap champion.
his math is invalid, go play a bot game and try to take inhib as an ap champion.
http://leagueoflegends.wikia.com/wiki/Inhibitor This is how they work. If youre telling the truth, its a bug and you should report it as such.
his math is invalid, go play a bot game and try to take inhib as an ap champion.
AD champions take towers more slowly than AP champions
I will ignore all evidence to the contrary, go test it in a bot game
[{quoted}](name=Charles Barklius,realm=NA,application-id=3ErqAdtq,discussion-id=AjVZLv6x,comment-id=0005000000000001,timestamp=2015-01-29T17:33:10.550+0000)
AD champions take towers more slowly than AP champions
I will ignore all evidence to the contrary, go test it in a bot game
i already did, i was doing 80 damage on inhibitors if you paid attention to anything at all
but you're just a troll who thinks zed is a balanced champion because hes ad
i already did, i was doing 80 damage on inhibitors if you paid attention to anything at all
but you're just a troll who thinks zed is a balanced champion because hes ad
Sorry your brain lacks higher function after all those years slamming your head on the starcall key, inhibs have 0 armor or MR and 40% of your AP is added to your base AD
And Zed is currently OP in solo queue so gj dumbass
[{quoted}](name=Charles Barklius,realm=NA,application-id=3ErqAdtq,discussion-id=AjVZLv6x,comment-id=000500000000000100000000,timestamp=2015-01-29T20:36:41.160+0000)
Sorry your brain lacks higher function after all those years slamming your head on the starcall key, inhibs have 0 armor or MR and 40% of your AP is added to your base AD
And Zed is currently OP in solo queue so gj dumbass
probably just an AD main here who thinks its balanced that a 1000 ap champion takes inhibs as slow as a full tank.
probably just an AD main here who thinks its balanced that a 1000 ap champion takes inhibs as slow as a full tank.
1000 * 0.4 + 100 base AD = 500 damage per hit
That's 8 autoattacks
Apologize to your parents for me
[{quoted}](name=Charles Barklius,realm=NA,application-id=3ErqAdtq,discussion-id=AjVZLv6x,comment-id=00050000000000010000000000000000,timestamp=2015-01-30T07:52:50.322+0000)
1000 * 0.4 + 100 base AD = 500 damage per hit
That's 8 autoattacks
Apologize to your parents for me
1000*0 + 76 base ad = 76 damage per auto attack. this means 53 auto attacks. factor in the regen rate of inhib, its going to take you a while to take it down.
you're probably just a troll who can't even plug into the new formula correctly since you're an AD main.
1000*0 + 76 base ad = 76 damage per auto attack. this means 52 auto attacks. factor in the regen rate of inhib, its going to take you a while to take it down.
http://leagueoflegends.wikia.com/wiki/Inhibitor Damage with autoattacks to inhibitors is based on your base attack damage plus either bonus AD or 40% of AP, whichever is higher.
Stick to Q keys
[{quoted}](name=Charles Barklius,realm=NA,application-id=3ErqAdtq,discussion-id=AjVZLv6x,comment-id=0005000000000001000000000000000000000000,timestamp=2015-01-30T07:58:23.815+0000)
http://leagueoflegends.wikia.com/wiki/Inhibitor Damage with autoattacks to inhibitors is based on your base attack damage plus either bonus AD or 40% of AP, whichever is higher.
Stick to Q keys
yeah, cause that page is totally updated to this patch. somebody really needs to edit that page to the new formula so trolls like you can't confuse people.
yeah, cause that page is totally updated to this patch.
Yeah, because they're going to change the wiki for a bug
How are you breathing
a bug, or a ninja nerf.
with all these nerfs to AP, its a ninja nerf.
a bug, or a ninja nerf.
with all these nerfs to AP, its a ninja nerf.
Every single competitive game is Ahri/Azir/LB/Fizz/Ori and solo queue has Ahri/Azir/Ori/Liss
Muh mana regen
they're about to nerf fizz and ahri
lb is bad and ori isn't doing too well
its going to be about ad mids
if you have a lich bane... sadly the most can't build one
You don't need a lichbane to deal damage to buildings. Base AD + 40% of your AP is used.
Since when? I don't remember this.. Like, i never seen as ap carry, that my ap does also damage to structures.
Since always. Your autoattacks use base AD and either bonus AD or 40% of your AP to damage structures. At 2:10 in this video you can see a Veigar without a lichbane three-shotting a tower.
Ohh I never knew this! thank you :0 So yeah, im really wondering how this guy couldn't kill a inhi in 2 minutes probably had 0 ap lmao
Yes, however in this rare instance the OP is actually right... since there's currently a bug that negates this whole +40% AP thing completely.
If you have 400AP, you AA should deal about 200 damage to Inhibitor. Inhibitor has only 4000 health. You need 20 AA, less than 30s with 0.7AS.
i had 400+ ap as swain, my autos were doing 80 on the inhib. i was literally attacking the inhib for 2+ minutes and couldn't take it down cause it also regened so much.
It's almost like AP champions were not designed for taking down inhibs without lichbane :x
"Look, I can burst your entire team, AND push your entire base!" Sounds fun to me.
IIRC Sona do >50% of inhibitor health in one hit, with lichbane, power chord and enough AP.
#betternerfsona
Sorcery Elixir.
ahem, an ADC is called an ADC because they have to be carried early game so that they can carry you by taking objectives late game. Their whole purpose it to take down towers late game and provide sustained damage against the enemy's frontlines. It makes sense that the guy whose purpose on the team is to take down towers, take dowers down faster than the guy whose purpose is to 1 combo kill the enemy's carry.
For two minutes straight? With minion help, you should be able to take it down in that amount of time, number one. Number two, if the enemy allows their turret to go uncontested for two minutes, they deserve to lose it.
Besides, mages aren't supposed to be the ones smashing turrets. That's what fighters and marksmen are for, and even then, there are some that are better at it than others (Wukong, Trundle, Xin Zhao, Darius, Jinx, Tristana).
Not all champions can kill as easily as others. Doesn't mean there's a bias. Some are just not meant for killing.

yeah nice to see that people on boards are just shitty trolls, which is why riot should never ever listen to them.
At first I thought you were trolling. Then I realized I knew how to read and use my cognitive thinking capabilities. I hope they fix this with inhibitors.
[{quoted}](name=Yulen Xoshxius,realm=NA,application-id=3ErqAdtq,discussion-id=AjVZLv6x,comment-id=0008,timestamp=2015-01-30T07:58:15.072+0000)
At first I thought you were trolling. Then I realized I knew how to read and use my cognitive thinking capabilities. I hope they fix this with inhibitors.
A bug isn't a game mechanic
Maokai used to crash games if he popped his ult on a GA, I don't count that as part of his kit
report the bug and move on