Ohmwrecker is fucking bad and you know it.
Nobody uses this item in high elo games.
Simply put:
Bad stats.
Useless passive.
Useless active.
Why reset turret aggro when you can get tank items that carry way better into late game and tank naturally?
Nobody uses this item in high elo games.
Simply put:
Bad stats.
Useless passive.
Useless active.
Why reset turret aggro when you can get tank items that carry way better into late game and tank naturally?
Someone clearly isn't part of the 2g army..
trick uses it all the time to open the gates
i use 4g
I like it purely because it's the only item that gives health armor and cooldown reduction, and i won a game because i used it's active
Give it the old Fortify summoner spell.
"Grants invulnerability to all Allied Turrets and causes them to attack 100% faster for 7 seconds. While Fortify is ready to cast, you deal 9 bonus damage to minions."
LOL, I love how blunt you are, and I do agree it is pretty bad. Unique idea but poorly executed, can never really have a balanced mechanic like that.
Trick uses it but he has to squeeze out all of its effectiveness to make it work by a miracle. He was always better off with the other items he previously used. He just buys it to entertain and give out a show but in all honesty can you really see this item being used seriously in tournament play? I like the fortify idea but honestly that passive has to go.