Rabadon’s Deathcap change
Kinda sucks how rabadons isn’t good early and bad with champions with high base damage but low scaling.
So I propose it would be something like:
100 AP Unique passive: increases damage done by abilities by 30%.
Kinda sucks how rabadons isn’t good early and bad with champions with high base damage but low scaling.
So I propose it would be something like:
100 AP Unique passive: increases damage done by abilities by 30%.
it's supposed to be a late game item. Also this would break so many champions it's not even funny
if you don't have damage to amp (aka AP and levels for the base damage on your abilities) it won't be so effective
if the price doesn't change it would be the same,early game items with mana,CDR and some damage like
would still be better,and if the %amp would be lowered to ~20% its damage spike should be about the same as the current one
if you don't have damage to amp (aka AP and levels for the base damage on your abilities) it won't be so effective
if the price doesn't change it would be the same,early game items with mana,CDR and some damage like
would still be better,and if the %amp would be lowered to ~20% its damage spike should be about the same as the current one
so what would be the point of the change? to brake it on those with low scalings but high base damages? since that is what you are saying it would do now
i'm not saying that it'd be a good idea,i'm just saying that it wouldn't be picked as first/second item anyway
anyway it wouldn't be bad if champions with low scalings would benefit from it as much as the ones with high AP ratios,though i don't think it's the right way for doing it and some interaction with it may become broken (
+
40% more damage on a
!?! no thanks)