After a hand full of games on malzahar
I can safely say that the rework was a near total flop.
tl;dr... riot hit few of it's goals with this update, while removing much of malzahar's core identity. They homogenized the AD and AP build, resulting in AD feeling like a cheap knock off of AP. Even looking at what they wanted, they seemed confused with where they want to take the champion, they want less mechanical intensity, but more complex gameplay.
according to RiotRepertoir (http://boards.na.leagueoflegends.com/en/c/developer-corner/6c2r0VAc-mid-year-mage-updates-malzahar-direction)
Anything with a line is what failed to be accomplished.
- Here's some stuff we're happy with about Malzahar and are unlikely to change:
- Functions well as a reliable anti-mobility/anti-assassin via Nether Grasp (R).
Has really fun/unique farming patterns via Malefic Visions (E).- Here's some stuff we're less happy with and are actively trying to resolve:
- A simple W>E>R is often enough to eliminate or remove enemies, leaving them little opportunity to act outside of not getting into his range.
Malzahar is inherently low agency, and is historically balanced in a way that means he forces similarly low agency situations upon opponents.- Voidlings are a cool and unique element of the kit that often don't play a large role in his success throughout the game (AD Malz aside).
- Here's what I hope (these designs are still in progress) will be true of Malzahar following his changes:
Malzahar's kit will feel familiar to Malzahar players; he has a lot of cool spells/visuals, and we don't want to change that.- Malzahar will feel less like a burst caster to everyone.
- Malzahar will continue to be low range and low mobility, but he will
feel less vulnerable. AP Malzahar players will care about using their Voidlings correctly.AD Malzahar will still be a decent option.Malzahar's kit will have clearer signals for how he could have played better and/or how opponents could have played better against it.Playing Malzahar still won't be a mechanically intense/exhausting experience.
To elaborate on each of these points, first with what did work out.
Functions well as a reliable anti-mobility/anti-assassin via Nether Grasp (R). As far as lock down is concerned, R still does the job. It will still stop an assassin or mobile enemy in their tracks.
A simple W>E>R is often enough to eliminate or remove enemies, leaving them little opportunity to act outside of not getting into his range. This has changed enough, likely due to his awkward damage distribution. So much of his damage is now dependent on the ramping damage of voidlings, that his window to catch an enemy out with his combo is blatant and extremely small.
Voidlings are a cool and unique element of the kit that often don't play a large role in his success throughout the game (AD Malz aside). Yeah, you did it guys. You integrated voidlings into a core role of malzahar's kit. It's nearly impossible to successfully kill a target of any kind without voidlings.
Malzahar will feel less like a burst caster to everyone. He no longer feels like a burst caster. It's hard to classify what he feels like now, but burst caster it is not.
Malzahar will continue to be low range and low mobility, but he will feel less vulnerable.
Yes he is still low range and low mobility, but he doesn't feel any less vulnerable. His passive simply delays that vulnerability. This isn't so much a problem with malzahar as it is a problem with his relative mobility, in a game which constantly has it's average mobility creeping upwards.
As far as what didn't work out.
** Has really fun/unique farming patterns via Malefic Visions (E).**
This isn't totally false, but now his farming pattern is completely dependent on the combination of his W and E.
** Malzahar is inherently low agency**
He still has the feeling of low agency, arguably even lower. Now you're so dependent on the voidlings, and they are so quick to die and slow to ramp up, that you feel you have little influence on the actual fight, and any victory just feels passive.
Malzahar's kit will feel familiar to Malzahar players
It feels completely alien. Partly due to lack of agency as described above, but also because of where it fell. In general, the changes make him feel like the awkward incest love child of the AP and AD gameplay.
AP Malzahar players will care about using their Voidlings correctly.
No, they don't. Not that they don't care about their voidlings, it's just that there is no using them incorrectly anymore. If you press E, then you should also press W. There's no more thought that goes into it.
** AD Malzahar will still be a decent option.**
Due to the homogenization of the the two builds, AD is literally just a worse way to play. It's DPS pattern is exactly the same, and it fails to have any real advantage over AP. AD previously had the advantage of massive siege damage potential which, aside from voidlings basically being nearly impossible to siege with anymore, is no longer true as AP also has the same potential now. Again now, AP or AD, both feel exactly the same to play.
Malzahar's kit will have clearer signals for how he could have played better and/or how opponents could have played better against it.
There are clear signals on how to play better against malzahar, but the lack of voidling control and throughput results in you feeling that you weren't given the option to have played better. Either the champion worked or it didn't.
Playing Malzahar still won't be a mechanically intense/exhausting experience.
You know this one is honestly true, it's not as mechanically exhausting, it feels distant and unresponsive.
Though i've got to wonder, why this was a point to begin with, when a champions like
are easily more mechanically intense or exhausting, and earlier it even said "A simple W>E>R is often enough".
tl;dr... riot hit few of it's goals with this update, while removing much of malzahar's core identity. They homogenized the AD and AP build, resulting in AD feeling like a cheap knock off of AP. Even looking at what they wanted, they seemed confused with where they want to take the champion, they want less mechanical intensity, but more complex gameplay.
good night sweet shadow prince, you still didn't get your voidling skin. [zombie-nunu-tears]