Can we revive marksman diversity/improve damage scaling?
Because it's pretty cancerous atm. Speaking strictly of solo queue, the only champions that seem to offer you any bit of control of the game (not being at the mercy of other players to make the right moves) are a handful of characters like
. What happened to
(weird spot atm)
(9/10 they're garbage and lose trades because they Q'd minion)
and
? I liked the old season 3 and 4 days where getting nuked at level 2 was a lot rarer and there was more room for counterplay and some actual thought into strategy, and less of a flashy RPG. Champions weren't loaded with extra passives and utility like fat shields, massive attack speed steroids, easy-to-land burst + cc, mobility, and untargetable abilities.
The one thing that made marksmen worth playing has been mostly stripped for no decent reason. Instead of looking at champ base stats, Riot just screwed around with items, inevitably making one other class or group of users broken because of how they abuse it, rather than doing a real case-by-case basis in their number crunching. You know, balance? Honestly unless you're in a really organized team and comp, surviving as an ADC is utter hell. Assuming you do well in lane, there's little guarantee you can translate that success into the rest of the game because of how vulnerable you are. Most of them. Hence the aforementioned list above. All of the newer/focused champions stay relevant yet Riot absolutely dumpsters over half the roster. Unless you play leagues above your opponent in skill level, winning lane is extremely challenging, and in most cases wouldn't nearly be as rewarding vs as if you were playing some busted shit like Xayah or Kaisa.
Marksmen need some real buffs in health/resistances, some more than others, while tuning down more of their damage early and have it translate better mid-late game. Level two shouldn't be a death match for any character, and given how ridiculously diverse everyone else's item pool has gotten, there's no reason to keep marksmen in their weakened state. Again, they don't need damage buffs, they need them scaled more reasonably. On the side note would be great if turret range/minion aggro got buffed as well per level. After the first big damage item their presence is meaningless.
or
item and you can start spamming high damage spells from like 800+ units.