Lee Sin's ult is pretty overloaded to be honest

YumaS2Astral··4 votes·971 views

Lee Sin's ultimate does a ton of damage, has an absurd scaling, and is a strong displacement (knockback).

On top of that, it has a very low cooldown for what it does (and it has A LOT OF uses). At least when compared to other popular junglers' ults.

Ivern: 160/140/120 cooldown. Summons a controlable pet that can knock up enemies ONLY when they have 2 stacks of its passive. Vi: 150/115/80 cooldown. Does damage (150/300/450 +140% bonus AD). Knocks up a single enemy (knocks aside enemies in her way). It cannot be flashed from but it can be countered by things like Zhonya, Tahm's W, Morgana's blackshield. Rengar: 130/100/70 cooldown. Makes him camouflaged. Does a guaranteed critical strike but it has no CC (Rengar has CC on his empowered E, but it is single targeted and it is a skillshot) Kha'Zix: 100/90/80 cooldown. Does no direct damage. Makes him invisible. Does not has any CC even when evolved. Hecarim: 140/120/100 cooldown. Does damage (but it scales with AP, Hecarim never builds AP or magic pen). Makes enemies in an area flee. The thing is, flee can be countered by tenacity and QSS. Zac: 130/115/100 cooldown. Does magic damage (Zac usually builds no AP and magic penetration) and knockback enemies in a short area. Graves: 100/90/80 cooldown. Just does damage, although it is 250/400/550 +150% bonus AD

Lee Sin: 90/75/60 cooldown. 200/400/600 (+200% bonus AD). Instantly root an enemy for 0.25 secons (meaning you can't escape from his ult). Knocks back the targeted enemy, in addition to knockbacking enemies aside and dealing those secondary enemies even more damage (based on the bonus health of the kicked enemy).

Not only Lee Sin's ult is more impactful than most of the aformentioned ults, but it also does more damage than all of them (except peharps Graves but that is only because he tends to build more damage oriented, if looking only at the base damage and the scaling then Lee still does more damage) on top of it having a lower cooldown at all stages in the game. This is significant, especially because Lee Sin has an easier time stacking CDR than ever (Warrior + The Black Cleaver, peharps adding CDR Runes or a Maw of Malmortius, with that he can reach 40% CDR).

I don't understand that. I get that Lee Sin's ult is going to be nerfed (there are nerfs on the PBE if I am not mistaken) but it is still not enough. Why doesn't Riot increase the cooldown on his ult just to bring it on par with other jungler's ults?

6 Comments

Hayaishi22 votes

Yes thanks for describing us how his ultimate works, it's his only form of hard CC.

Of all the things to name broken about Lee Sin his ultimate shouldn't be the prime target, which is why after Riot nerfes it it will not matter, you will all keep QQing about getting destroyed by Lee instead of getting good.

Ward Jumping is Lee sin's problem. And Riot is not taking it away. We've all had alot of time to get used to Lee Sin, let's give it a rest, he has available counterplay, which is more than one can say about other broken champions that have dominated in the past.

Sukishoo1 votes

How is it at all overloaded? LOLOOL. It's a knock back that causes damage. If it were a knockback that caused damaged, slowed, snared and stunned all at the same time then it might be overloaded.

Bunb0t1 votes

{quoted}

How is it at all overloaded? LOLOOL. It's a knock back that causes damage. If it were a knockback that caused damaged, slowed, snared and stunned all at the same time then it might be overloaded.

But I does do that, it's got a mini stun on the front end before the nuke, and a mini stun on the back end as well

Iźuku Midoriya1 votes

its not overloaded, on the first note, hitting another person with leesins original ulted target is very difficult, lee sin as a champ already falls off late game, his ult is compensation for that but its very core in his kit. Champs like Kha or Ivern dont need their ult all the time late game or champs like zac or hecarim offer alot more with their ults late game and thats why their cooldowns are longer

Ra1uga1 votes

Think of it like a reverse blitz hook that does more damage.

Ra1uga1 votes

and can knock up other people-plus you can mess up with it for example get your own teammate killed by kicking the enemy at them -_- and you can save the enemy with it you can burn a flash trying to get it to work the way you want

Does anything that removes cc cancel his ult?

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