Just theory crafting... What if we change Flow from giving a shield to giving full damage crit?

Blade of Justic··2 votes·517 views

That way he can still be poked and can be pressured into jumping on his target.

But if he keeps dodging, he keeps getting stronger.

First hit after Flow is charged that happens to be a crit will deal full crit damage. Any crit damage dealt while Flow isn't charged deals it's regular reduced damage.

I've also wondered if increasing the cooldown of Windwall, but making it so that the more Flow Yasuo has, the faster it recharges would work for the better.

Good idea? Bad idea?

Think it needs tweaks?

4 Comments

SeargentAnus1 votes

He'd be useless. He needs the sustain to be viable.

Blade of Justic1 votes

{quoted}

He'd be useless. He needs the sustain to be viable.

That's why I was thinking that making Yasuo jump between keeping his Flow full and jumping in to empty it would add a more pressured feel to combat.

As well, if you're alright with the windwall change, it would definitely help with his sustain.

Verxint2 votes

How does this help his sustain? You'd be removing the sustain and he wouldn't have any sustain. That is not helping his sustain

Xrusa1 votes

Plus his crit damage is already fine considering 2 items = 100% crit and effectively means 15% lifesteal...like what more do you seriously want?

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