Make Skarner Great again!
Skarner Base Stats:
Health: 601 (+90/lvl)______________Attack Damage: 57 (+4.53/lvl) H.Regen: 8.93 (+.851/lvl)___________Attack Speed: 0.625 (+2.1%/lvl)
Mana: 272 (+40/lvl)_______________Armor: 29.4 (+3.8/lvl) M.Regen: 7.21 (+.452/lvl)___________Magic Resist: 32.1 (+1.25 per level)
Melee: 125_____________________Movement Speed: 335
Changes: Base Health: 600>>>>Growth: +95/lvl) Base AD: 60 Base Mana: 280 Movespeed: 345
Abilities:
Passive: (revert, plus minor change)
Crystal Venom
Crystal Slash and Fracture apply a Crystal Venom stack on the target enemy (up to 3 times).
At 3 stacks, Skarner consumes them and his next basic attack is enhanced to deal heals him for 20 - 105 (based on level)~~ (+ 100% AD) bonus magic damage~~ as well as stun the target for 0.5 / 0.75 / 1 second.
Crystal Venom and Crystallizing Sting cannot affect the same target more than once every few seconds.
Q: Crystal Slash (Revert, plus minor change) RANGE: 350 COST: **10 / 11 / 12 / 13 / 14 **MANA COOLDOWN: 3.5
Hitting an enemy with Crystal Slash grants Skarner bonus attack speed and bonus movement speed for 5 seconds (stacks up to 3 times) Subsequent casts within the duration deal bonus magic damage. Basic attacks reduce Crystal Slash's cooldown by 0.5 seconds (doubled against enemy champions)
Attack Speed per stack: 10/12/14/16/18% (Max: 30/36/42/48/54%) Move Speed per stack: 1/2/3/4/5% (Max: 3/6/9/12/15%)
W: Same as Live (only difference was shield scales with health now)
E: Fracture (revert, plus minor change)** TARGET RANGE: 1000 COLLISION RADIUS: 35 SPEED: 1500 COST: 55 MANA COOLDOWN: 14 / 13.5 / 13 / 12.5 / 12**
ACTIVE: Skarner launches a blast of energy in the target direction, dealing magic damage and slowing all enemies hit for 2.5 seconds.
Magic Damage: 40 / 75 / 110 / 145 / 180 (+ 40% AP) 60/100/140/180/220 (+70%AP)
Slow Amount: 45 / 50 / 55 / 60 / 65% 40/45/50/55/60%
R: Impale (revert, minor changes) RANGE: 350 COST: 100 / 125 / 150 MANA COOLDOWN: 120 / 100 / 80
ACTIVE: Skarner rears his stinger and brings it down, rooting the target enemy for 0.25 seconds, dealing 100% AD physical damage, magic damage, and suppressing them for 1.75 seconds. At the end of the duration, the target takes the magic damage again.
Impale consumes all active Crystal Venom stacks for bonus initial magic damage. This bonus damage is not taken again when the suppression ends.
Magic Damage: 50/100/150 (+50% AP) Bonus Damage per Crystal Venom Stack: 50/75/100
Maximum Potential Damage: 100%AD Physical, Plus 250/425/600(+100%AP) Magic
NEW: Passive: Crystal Stinger
Every 6/5/4th auto attack, Skarner strikes down with his tale, stinging the target for an additional 3/4/5% of the Target's max health as magic damage. If his tail attack procs his passive, it increases the passive heal and stun duration by 50%.
i wish i was viable