Quinn and Valor
Hi everyone,
Here is a list of gameplay changes I’ve brainstormed for Quinn and Valor. Please note that I do not think all these changes should be implemented in tandem, as that would make them ridiculously overpowered. They are just some ideas that I think could help them stay competitive given the fact there are so many other Champions way better suited for the roles they fulfill.
HARRIER (PASSIVE)
- Make Harrier procs visible only to Quinn and her allies
- Allow Quinn more direct control over Harrier procs (i.e., apply Harrier upon every third auto attack)
- Allow Harrier procs to persist through Tag Team
BLINDING ASSAULT (Q)
- Remove the blind from her Blinding Assault and give it an obscuring effect a la Graves
- Remove the blind from her Blinding Assault and give it increased damage
- Increase the radius of Blinding Assault’s area of effect
- Make Blinding Assault launch through all enemies in its path rather than colliding with the first
- Increase the duration of Quinn's blind per rank of Blinding Assault
HEIGHTENED SENSES (W)
- Allow Quinn to reveal any area of the map with her Heightened Senses
- Give Quinn multiple charges of her Heightened Senses
- Reduce the cooldown of Quinn’s Heightened Senses
- Give Quinn lingering vision of any Champions revealed through Heightened Senses
VAULT (E)
- Make Quinn untargetable during her Vault
- Make Quinn immune to crowd control effects during her Vault
- Allow Quinn to choose where she lands with her Vault
- Allow Quinn to “stack" Harrier procs by Vaulting off of a Vulnerable target for increased damage output
- Increase the slow duration and/or effect on Quinn’s Vault
- Remove the blind from her Blinding Assault and give her Vault an obscuring effect a la Graves
- Remove the Harrier proc that follows Vault and have Quinn automatically deal that damage mid-flip
- Remove the self-stun that occurs every now and then when Quinn uses her Vault on an enemy Champion
TAG TEAM/SKYSTRIKE (R)
- Reduce the cooldown on Tag Team
- Begin the cooldown timer on Tag Team as soon as it is active rather than after
- Refresh some or all of Quinn's cooldowns upon activation of Tag Team
- Remove Tag Team’s cooldown, allowing Quinn to switch freely between herself and Valor
- Remove Valor's in-combat movement speed decay
- Replace the attack speed steroid on Tag Team with an attack damage steroid
- Allow Valor to fly over obstacles such as walls during Tag Team
- Allow Harrier procs to persist through Tag Team
- Make Valor undying, allowing him to chew through his enemies before switching back
- Give Quinn and Valor separate health and/or mana bars
- Automatically proc Skystrike upon Valor's death
- Give Valor some sort of defense/sustain during Tag Team
OTHER
- Increase Quinn’s range from 520 to 550
- Increase Quinn’s base stats
- Give Quinn a smoother auto-attack animation
- Give Quinn a texture update
- Give Quinn a definitive place in the meta and allow her kit to shine - is she an AD carry, assassin, or fighter?
Please let me know if there’s anything else you guys would like to add to this list, I'm open to other suggestions!
Zelardo
Is in a perfectly fine position at this moment and will be for many coming months.
She doesn't need any buffs or mechanical changes to any of her abilities and passives.
.