Illoai's "Test of Spirit" Should Be Looked At
I am one of those people that bans Illoai, not because she is strong or has a high play rate but because of this ability. I play tankier champions with large hitboxes and 90 percent of the time an Illoai hits me with this and I have to leave my team to break the tether and then slowly look for tentacles, only to get hit in the face with them once they spawn. By the time I finish this and can get back to my team, another Test of Spirit is ready for me and I have to repeat this process again. I feel like the "test of spirit" is me not smashing my keyboard when this happens.
It is miserable and completely ruins any of the mid-late game experience when I am fighting one. I can understand people wanting to play Bard, Skarner or other champs that look forward to the mini game part of their kits but this has to be the most miserable "mini game" parts of League of Legends.
I feel that the Test of Spirit is a neat idea and that people should be able to hurt a champion if they can beat on the spirit that gets sucked out. I wouldn't even care if I was cursed within the tether time or as a penalty for not leaving it in time. However, if you get out of the tether range in a short time you should be free of getting cursed, IMO. At the very least you shouldn't be able to get recursed again 25 seconds later and have to afk from the game to start hugging walls looking for tentacles and taking damage at the same time. Maybe there should be something like Kindred's passive where you can't keep killing the same opponent without a cooldown.