Can you not buff Diana the way you do in the PBE?

Craft Zeppelin·5/15/2019, 12:27:43 AM·8 votes·6,294 views

Ok, the reason why Akali was reworked is because she had a nuke point and click dash which had resets on it creating a non counterplay "you should not enter" zone. Diana has a really large power budget flung into this poor mechanic and I thought she was one of the high priority rework targets of the said "diver rework" a few years ago. Noct is probably getting a rework, Xin got a rework so why you postpone Diana when you clearly had a direction when you announced it back then?

Currently she even lost a opportunity for a PERFECT skin last year to eclipse Leona. And from what I heard, she had more interesting high risk moon-themed diving orientated skills at PRE-release. Since she has no "moon" themed skills aside from her Q shape can't you just work on her? It has been a while since I used Diana and I want her to be fun to play. Not this binary champion which relies on ult alone.

9 Comments

Targon5/15/2019, 3:13:23 AM4 votes

The balance team STILL seems unsure of what they want Diana to be, which is indicative on the PBE as the current change list makes her worse as an AP bruiser AND worse as an AP assassin.

If they want to rework Diana into an auto-attack reliant AP bruiser (which I personally hope that's still their intent) then there are tons of obvious changes they could do. Nerf her burst and spread her damage to be more sustained while increasing her survivability. Changes I'd personally like to see are:

  1. Change Diana's 3 hit passive from 80% AP every 3rd attack to something like 15% AP 1st attack, 25% AP 2nd Attack, 60% AP third attack so that her DPS is more consistent. This would reduce her burst post-6 trade combo of 2AAs on Minions > R > W > AA > Q, but would allow her to most consistently duel, since only Diana's 3rd auto attack ever hurts. The rest of her autos are literally wet noodles since she doesn't buy AD. (And so something about her abysmal base AD - which is the second lowest of all melee champions just above Kayle - so that she can actually last hit).

  2. Increase the scaling comparable to Sylas' shield OR make the shield scale off of bonus health too. Diana NEEDS a better defensive tool to not get blown up in 1 second. Her shield is weak compared to Sylas, Riven, etc... The only upside to it is that is has a long duration, but that doesn't even matter when it's so easy to pop.

  3. Add SOMETHING to her E to make it less useless (and please reduce the horrible cast time). Personally, I'd love it if her E healed her for each enemy it pulled in so that she could better survive the laning phase. Perhaps the heal could increase if her target is afflicted with moonlight (or yet another idea: grant her some % bonus magic resistance penetration on targets affected with moonlight so that she can actually duel an Irelia/Jax/Camille with an MR item) Anything to make this ability interesting and usable pre-6 against ranged matchups, and overall, more rewarding.

And then consider nerfing the damage on W and/or R to remove her unhealthy 0.01s burst rotation.

haaaaaaalp5/15/2019, 2:26:43 AM3 votes

And then they saw how disastrous akali’s rework was and they rethought their philosophy. The best way to balance a diver like vi or Diana is to simply adjust their power. The vi changes recently have been far more successful in bringing vi into a healthy spot than larger scale reworks like akali and irelia.

ModCaptainMårvelous5/15/2019, 6:48:43 AM2 votes

Few differences:

  • Akali's dash stacked to three, could reset and had zero cost. Diana's has one "stack" and only resets if you hit a marked target.
  • Akali's dash had a ton of healing hidden due to her old passive. Diana only has her shield (Separate CD)

But Diana needs large scope work, yes.

Rob184465/15/2019, 12:38:21 PM1 votes

She honestly needs her R changed/removed if she's ever going to work well. Having a point and click dash as an ult and as her only form of mobility is just a bad design. It pretty much limits her to be half a champion pre level 6 and to being an all-in champion post 6 because her only way to engage is stuck behind a long cool down.

AngelFrost005/15/2019, 2:04:55 PM1 votes

It's insulting that you call it a buff... no offense taken btw.

Fear the Kayn5/15/2019, 5:43:26 PM1 votes

I think the only change Diana needs is for her ult to have the same range as her Q. Its a very small difference between the two, and its extremely annoying when you can hit your Q on someone but can't ult because they have a very small range difference. It's the lowest IQ decision I've ever seen regarding champion design.