maybe we shouldnt bind stat increases to certain rune pathes.
would it be terrible to just get rid of the concept and instead add a 7th rune slot that gives us a single stat of our choice, that we currently get from our main rune path?
attack speed, ad/ap, health, cdr, potion duration.
almost entirely lost their ability to start the game with cdr. your only source for lvl 1 cdr is the inspiration rune. i remember i had a 10% cdr rune page for nasus +5% from masteries for 15% cdr lvl 1.