maybe we shouldnt bind stat increases to certain rune pathes.

Critmaster Garen··5 votes·316 views

would it be terrible to just get rid of the concept and instead add a 7th rune slot that gives us a single stat of our choice, that we currently get from our main rune path?

attack speed, ad/ap, health, cdr, potion duration.

5 Comments

Sasogwa2 votes

It would be acknowledging there was no reason to remove old runes and these runes are just masteries in disguise

Khristophoros2 votes

maybe they could just remove those stats entirely. it would tone down the hyper-damage problem.

Critmaster Garen2 votes

{quoted}

maybe they could just remove those stats entirely. it would tone down the hyper-damage problem.

i think a little bit of stat customization at lvl 1 is nice. its not all damage. you can gain a lot of health off resolve and even more off inspiration/resolve.

but it would be nice if you could chose your stats a little more freely.

like i might want to go for phase rush as my keystone and still get health over ad at lvl 1.

some champions like Nasus almost entirely lost their ability to start the game with cdr. your only source for lvl 1 cdr is the inspiration rune. i remember i had a 10% cdr rune page for nasus +5% from masteries for 15% cdr lvl 1.

Khristophoros1 votes

I agree but I'd prefer that level 1 itemization would have that job. Currently there are almost no choices in the level 1 itemization. It needs a huge overhaul.

Dreadlocks1 votes

I made a similar post for similar idea. To have the choice of taking 1 of the 2 stats from either of the trees you opt for.

Like if im going domination and precision for 2ndary, but I want attack speed instead of the extra ad.. Why cant I have that option..

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