Proposed Heimer Buff
If you played heimer recently you should realize that he is in a pretty bad spot atm. He still craps on Melee's, but I feel his place shouldn't be in the top lane. Thus I propose this.
H-28G Evolution Turret RANGE: 450 COST: 20 MANA + 1 CHARGE COOLDOWN: 1 RECHARGE TIME: 24 / 23 / 22 / 21 / 20 Heimerdinger stores enough parts for a new turret every several seconds, but can only keep a limited number of turrets in reserve. MAX TURRET RESERVE: 1 / 1 / 2 / 2 / 3 Turrets deactivate if Heimerdinger is more than 1000-units away for longer than 8 seconds, up to 3 turrets can be deployed at a time and deploying a fourth turret destroys the oldest one. ACTIVE: Heimerdinger deploys a turret at the target location. Turrets have 525-range basic attacks and a 1100-range laser beam. The laser beam is a pass-through skill shot that fires upon reaching 100% charge. Charge generates passively and the turret's basic attacks will generate additional charge, with a maximum recharge time of 16 seconds. ON-HIT MAGIC DAMAGE: 12 / 18 / 23 / 29 / 34 (+ 15% AP) LASER BEAM MAGIC DAMAGE: 40 / 60 / 80 / 105 / 130 (+ 55% AP) ON-HIT CHARGE GENERATION: 1 / 2 / 3 / 4 / 5 % New Passive: Weakened Metallic Coating If the turret is attacked by AA's from Champions within 125 Range they will take 1.5X damage. New Passive: Smart Turrets: If a charge beam hits a champion it automatically gains 10/20/30/40/50% charge. New Passive: Overheat: If a turret falls below 25% HP it will gain charge beams 4 times as quickly.
All passives apply toward Ult turret.