New Normals Matchmaking Sucks Balls...Hard
Before you start calling me stuff, I'd want to invite you to do an experiment. Look at your normals matchmaking history for the past 2 months or so... notice something?
If you look closely, you will see most of the time you will win about 2 or so games and then lose 2 or so. If you EVER go on a losing streak beyond 2 games, you will be on a winning streak immediately afterward... always.
Seriously, try looking at your normals match history.
Riot does this because they work on the assumption that if you lose too often, you will grow disinterested in the game and quit. Problem is, the model they have implemented sucks balls, even if a 50% win rate looks "fair" on paper. Wanna know why? Well, because League is a 5v5 game, the way Riot ensures "fair matches" to ensure "everyone is having fun" is by rotating noobs and/or premades on the winning and losing teams, depending on which one you are supposed to be in. Problem with this shit is when you are winning it is a ROFLstomp and you can't challenge yourself; when you are losing it is so hard you have either buttcheek checking for ice levels on both polar caps.
And for the inevitable trolls that are gonna type "its just normies scrub, don't complain and just have fun instead of tryharding". No, I don't care about winning or losing, I care about having fun, and it is increasingly difficult to have fun when all games are landslides. And no I don't want to take my teemo and Swain to ranked and be raged at by my entire team, thank you for asking