A look at patch 8.1

DeusVult··2 votes·521 views

So its the start of Season 8. People are complaining about how games have never been faster, more one sided than they are now. And what is the first thing we see in the 8.1 patch notes?? More damage.

[zombie-brand-facepalm]

Brand - passive going from 2% max health -> 4% max health. Sure brand lost some damage with DFT being gone, but his enemies now dont run MR runes, and he has scorch. The game doesnt need more damage.

Evelynn - Small QoL Buff

Graves - Q & E buffs, to help him early with clearing and ganking. While not the best, I'd rather not see Graves back as FotM as his clear is fast & safe, and as a ranged AD threat he scales into late game. Other junglers have been sitting in worse positions for longer

Heimerdinger - Turret beam nerf. Riot placed all of Heims power into the turret + W combo, and is now having to nerf his damage because if heim gets picked into a melee champ, the melee champ can do NOTHING in lane.

Kayle Base AD growth nerf and AS nerf. Mid-late game E CD buff. Something about not having uptime on E?? I don't play or see Kayle that much, but CDR is everywhere, she is pretty much guaranteed to get 20% from 1 of 3 items she could build, and CDR is everywhere in the rune section. IDK

Skarner - Base mana and E buffs. I didnt even know Riot even knew Skarner was a real champ. He hasnt been touched in forever. The buffs won't do anything unfortunately; Skarner is OP inside of his spires, but isnt even a champ outside of them. Also the spires pale in comparison to other champs "jungle power spots" as they give away Skarners positioning and give the other team gold for denying them. And like I said, Skarner isnt even a real champ outside of his spires. Meanwhile Kindred gets bonus's for her jungle marks but doesn't get fucked by them if she looses them. Sorry, still pretty salty over the Skarner changes. And its been like 2 and a half years...

Syndra - Bug fixes to her ult. meh. There is only one bug in LoL that needs to be fixed...

Zoe - A teeny tiny change to her E, in that it now takes 0.2 seconds longer to turn into a gigantic bubble if she misses. MISSES. Don't even get me started on this champ, there is no reason why Riot doesn't have at least ideas of how to nerf her. Sitting at a high ban rate from release. Pick/ban in the only pro-play she has seen. Disgust from the community. Like I said, don't even get me started. I could go for hours...

Predator got some QoL buffs. Pretty much just a tiny buff directed at Hecarim. W/e

Resolve stats getting changed from only benefiting tanks.

Everyone is going to get Grey Warwick and medieval Twitch at some point because Riot is updating honor rewards.

So what does any of this mean?? Well, for one, the current style of play isn't going to change. Damage is still going to run rampant and be king. Games will still primarily be decided by bot lane and early spiking AD marksmen and their absurdly inexpensive builds. Games will still "shorter" because everyone from Tanks to mages, assassins and ADCs tear through towers like wet paper. Zoe will remain sitting at a high ban rate. None of the problem champs who have done well in the preseason have been touched, and none of the champs who have done poorly have been touched. It will take at least another patch for Riot to even start addressing the systematic balance issues that the player base has cried out against during the preseason.

2 Comments

DeusVult1 votes

If we look at the current PBE patch for 8.2, Riot still isnt addressing the most problematic things from the preseason. Brand passive is getting changed for jungling, which will effect about 12 players (there are dozens of us.gif) Jinx is getting buffed to bring her into the current "hyper carries spike at 15 minutes" game state.

Read https://boards.na.leagueoflegends.com/en/c/gameplay-balance/Esj2co95-this-jinx-buff-neither-does-make-sense-nor-is-a-great-design-of-buffs

With how low cost the Crit/AS builds are for AD marksmen, and how we see champs like Vayne/trist/twitch in games that are decided and over by the 20 minute mark, if not before, you would think that Riot would seek to tone that down? No, they will just buff every straggler in that class of champs until they will all compete. If these Jinx changes go through, you will see Jinx take towers by the 6 minute mark. It doesn't add skill expression to a champ, just more of a stat check. And earlier in the game for a champ who is supposed to be a late game carry.

Speaking of less skill expression. Orrn. Sure the R CD nerf is deserved, but taking away his W unstoppable isn't. Orrn is OP because he just shits out damage. His W damage was buffed and buffed until he was overtuned. With its short CD, low mana cost, high damage and the amount of time that brittle sits on you, Orrn wins lane just by throwing up fire on you. Reduce W damage to ~9-13%, increase its mana cost, and make brittle duration scale with R rank. 3-6 seconds (0-3 ranks in R) Also get rid of brittle increasing knock up duration. Who is the sick fuck who thought of that???

Sona buff. Its 10 mana. Meh. IDC

Now the real meat and Potatoes. WTF are you doing to support items?? Solo laners ruin them, so you just get rid of sight stone and the completed support items and combine that shit in a shit stew?? WTF. First of all, your not even addressing kelpto on laners who abuse the ever living fuck out of it. GP will still go top with spelltheifs. And just Q the fuck outta people. This doesn't exactly hurt laners already taking it, or help supports. If I was already getting these items, and now you can tell me that for 650 more gold I can INCREASE MY VISION COVERAGE BY 100%??!!?!??!? You can bet you ass that I would pick that shit up. I'm waiting to see this shit at high elo...

if you want to address solo laners tanking support items, then put more power into the finished support item. Supports don't mind taking the support item and finishing it all the way, but laners don't want to delay their builds too much. Make it so that you stop generating tribute stacks for 10 seconds + the number of CS you currently have until you complete FQC or EotW. See how many mid laners/GP take it then. Make the passive quest only apply on finished items. Make the relic shield line melee only (sorry thresh). Make the gold per 10 of all the items shut off for 10 seconds whenever you take a CS, until you upgrade to the max item. Riot, the current attempt at "fixing" the support items is just to cut them off at the knees and call it a day.

Aftershock changes... 100 Armor and MR for 2.5 seconds at level 1... Sure the damage goes down at level 1 by 30, I guess this is only targeted at Leo/Ali. Warranted, but still.

I also don't understand the changes(nerfs) to Guardian as I never see anyone but Tahm Kench take it.

I know that Riot has addressed it, but 8.2 needs to desperately look at Klepto, PtA, GP, Ez, all the late game crit carries who are meta-game AF right now, and how towers are paper

Craft Zeppelin1 votes

I seriously believe, things like Heimer is a excuse that Pantheon and Teemo is still allowed to be not reworked and be operational in this game. And about Ornn, looking at how he deals Fiora & goddamn TRUNDLE (Barrage of CC, and then kills before she/he lands on the ground) I think something is VERY wrong.

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