List of melees which can hold their own against rangeds?
With the many people complaining about the melee x ranged problem, I want to know which melees are the best options against ranged champions, since every rule has its exceptions in League.
For example,
is known as the reason why top lane is not completely dominated by rangeds at this point. She fucks up many ranged champions so hard with her gap closer, stun, passive, and sustain.
is also good into rangeds. Like Irelia, he also has a dangerous gap closer which can be used a lot of times in lane, especially if you max E first. WIth his passive and his windwall, it is also really hard to poke Yasuo and damage Yasuo during his all-ins as a ranged champion.
has a passive that can block auto-attacks and his point-click ranged Q which does a lot of damage early, lets him hold his own against rangeds pretty well.
On your opinion, are there any other melees which could actually lane against rangeds without being harassed to death?
. if u can even call him "melee".
actually starts with Doran's Blade and has a high base attack speed. His autos are not to be ignored in the early game. Especially if he maxes his W first like many do in this kind of matchup.
can just sit around and farm with cleavers but can't do much more than that unless he gets a gank, but he can bore his opponent to death with super safe farming.
used to be able to do the same but I'm not sure if he's too nerfed to manage it now.
(this item is really good for Mundo but he can't build this early against ADs)
(to reduce Mundo's sustain)
(can give sustain to the ADs themselves, and builds into lots of useful items)
(most APs can't rush
as they really need other items first)
- at least she completely destroys Quinn top (I've been up 3-0 on her before 6 with her summoners down and mine up, and she can still 100-0 me once she gets her ult).
- basically a worse version of Irelia at it, but still, a version of Irelia. He has a gap closer and an auto attack avoiding stun.
- I play this guy. The e-q-enhanced auto combo can really apply a fast combo, while using the W while walking out can mitigate retaliation damage (and apply a slow to let you make distance). Once you hit 6 the second gap closer is good for all ins.
- His shield lets him get some farm without getting too low, and he's just so tanky. With his hardest-engage ultimate, he works out pretty well.
- He's able to farm reasonably and thanks to his passive stay fit in lane. He's also tanky enough to survive and is great against squishy comps in the late game. His gank assist is also unreal, and the biggest weakness of these ranged top-laners is early ganks.
- Two dashes. Not the best counterpick but he can still work.
- Just farm until they back and you can start proxying. He may still have a poor laning phase against them, but will make up for it once he gets some items.
- A very strong pick. His poke and tankiness make the lane basically a farm lane, where he'll definitively outscale his ranged opponent.


,
and
or
):
and become virtually unkillable.
: For some reason, does really well against Jayce, but not so much into the other three.