What Riot can do to finally break out of the "ADC always" meta

slippykitten··2 votes·609 views

Morde bot will be a gimmick, but ultimately not be preferred for one particular reason.

Basically ADC's are essential to winning a game of league for one particular reason - killing turrets.

Sure, they also apply damage in teamfights, but with the sheer amount of champions and tactics available, reliable damage output for a team isn't entirely hinged on the ADC.

We need ADC's to win the game because AP and melee have a difficult time destroying structures. Since turrets are already too weak, we wouldn't want to change that, and that would still leave ADC's as the best option for destroying them.

Here is what i would propose. An item who's active ability damages structures from range.

This of course would take some careful balancing. I imagine it would have to give minimal stats (if any) with a very particular damage and cd profile, but i think it could be balanced. The item would need some very particular drawbacks and i think would be limited to one per team (possibly even barring teams from purchasing the item if they have a marksman present). The entire purpose would be to give teams a balanced option for destroying structures without having an ADC, but would be comparable to an ADC's ability.

This would allow teams to be able to actually win the game if they were able to be successful without an ADC. We could see the emergence of all sorts of different bot lane combos, which would ripple through every other role. If done right (as in, not just simply replacing adc's with an item) this could create the kind of diversity people love to play and watch.

6 Comments

Zmuecat1 votes

I think adding in an item isn't the proper way to fix it. All you do is allow a mages, supports, AP junglers to take towers, and an ADC can still be picked (and most likely still will). I don't think you can't really remove the role from the game unless you nerf them so hard people start questioning if it's important enough to have an ADC versus a lane with another mage and a support (which will be in the game regardless due to how the map is set up).

Another way you can fix it is just make it so their early games are legitly vulnerable, while buffing their scaling (because no one would want them otherwise). Most ADCs have escapes, slows, snares/roots on top of the damage they do late game. If you made the role as a whole look at a support at levels one to eight or nine and literally shit their pants because they could be 1v1d until they have 2 or 3 items and their scaling has started to pull through.

But if you did as I suggested, you'd have to rework a lot of champions, and Riot would have to actually seriously address ADC itemization, which is a huge task.

Aeolian Melodies1 votes

The only way to remove this "meta" is to drastically change the game.

The goal of this game is to knock down towers until you can knock down the building in the middle of the enemy's base.

The class who can safely and reliably take down buildings is never going to go away.

slippykitten1 votes

[{quoted}](name=Aeolian Melodies,realm=NA,application-id=3ErqAdtq,discussion-id=ARHfVrQV,comment-id=0001,timestamp=2015-08-14T00:27:33.062+0000)

The only way to remove this "meta" is to drastically change the game.

The goal of this game is to knock down towers until you can knock down the building in the middle of the enemy's base.

The class who can safely and reliably take down buildings is never going to go away.

Nobody wants it to go away. But if we can increase diversity by giving other classes tools to accomplish this as well, then how can that be bad?

Aeolian Melodies1 votes

{quoted}

Nobody wants it to go away. But if we can increase diversity by giving other classes tools to accomplish this as well, then how can that be bad?

If for instance you make mages do as much damage to towers as ADCs then you'll just have a fuckfest of 5 ranged vs 5 ranged sieging.

If you make melees do more dmg on structures, then it'll become a fuckfest of "lelelelel we don't wanna fight we don't wanna pvp we wanna pve and afk push lanes".

None of these options increase diversity, they just shift power around and encourage a non-interactive playstyle.

The very design of the game revolves around something that ADCs were made to excel at. Deal with it?

slippykitten1 votes

[{quoted}](name=Aeolian Melodies,realm=NA,application-id=3ErqAdtq,discussion-id=ARHfVrQV,comment-id=000100000000,timestamp=2015-08-14T01:22:48.231+0000)

If for instance you make mages do as much damage to towers as ADCs then you'll just have a fuckfest of 5 ranged vs 5 ranged sieging.

If you make melees do more dmg on structures, then it'll become a fuckfest of "lelelelel we don't wanna fight we don't wanna pvp we wanna pve and afk push lanes".

None of these options increase diversity, they just shift power around and encourage a non-interactive playstyle.

The very design of the game revolves around something that ADCs were made to excel at. Deal with it?

Since it is evident you didn't read the post, ill go ahead an exit what cannot be an intelligent discussion. Your time is now free to go harass others, thanks.

Big Lincoln1 votes

Mordekaiser will take the tower with your ADC :^)

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