So after Ekko is it time to admit Riot can't make a healthy assassin
And just so were clear I am not talking about OP or UP. But actually healthy gameplay wise in terms of counterplay and design.
I mean when the poster boy for healthy champion design for assassins is ZED of all champions you know there is an issue. Because zed himself violated plenty of champion design philosophies...specifically manaless waveclear and poke from an all in champion. I mean can someone name me an assassin that actually feels good to face or who is well designed?
It isn't Katarina with her snowballing resets and no mana to gate her spamming Talon's a ball of stats who either insta burst you down in 1 second or dies Leblancs the definition of low risk high reward with her point and click burst and ridiculous mobility Anyone going to suggest fizz is healthy and fun to face?
And its not like assassins are impossible to create with a healthy yet effective kit. plenty of moba's have suceeded with that. The issue is Riot's design philosophy when it comes to assassins. Assassins are supposed to be high risk high reward champions who need to choose smart engagements and carefully sneak across the battlefield so they can get the backline.
In league of legends assassins are just highly mobile burst mages who dumpster tons of damage in an instant. Their basically annies with mobility. So when assassins are strong they smother burst mages out of the meta because what's the point of choosing a burst mage without mobility when you can choose one with mobility.
If Riot actually wants to make an assassin that is healthy for this game they need to go away from their current pattern of design where assassins are defined by high burst and high mobility. As mobility in and of itself removes a lot of risks with champions and the insta burst is obnoxious to deal with when that champion can gap close instantaneously (to bring back the annie analogy imagine an annie with flash up every 6-10 seconds as that basically what assassins get with their low cooldown blinks/dashes/jumps/etc).
Instead they should design an assassin whose core gameplay is around skirmishing and guirella tactics. Using mobility to dodge in and out of a fight to slowly exhaust the enemy teams health bars until he's ready to strike. No more 100-0 burst. As that stuff is a pain in the ass enough with a non-mobile champion like syndra whose range is static and easily played around unlike a LB or fizz who can attack from anywhere as well as dodge to safety.
Besides doing this might actually allow traditional burst mages to be viable. Champions like brand, mid annie, anivia, or malzahar might see LCS play because their niche of AP burst isn't being smothered by a more mobile version of them. (And really when's the last time a burst mage has been LCS viable. It's basically been viktor this year and syndra last year and that's it.)
I just think it's time to reavaluate assassin design. As currently is is fun to play as and watch an assassin. But absolute hell to face one.
is good assassin design.
specifically here. They should either be fighters, or they should be champs that kill one target, get out, and kill another later.
both haelthy assassins