Hextech chests are easier to get than keys...and why that's bad
I've already earned 5 Hextech chests so far this season but I've only gotten 8 key fragments (translating into 2 keys.) I haven't received a single key fragment in my last dozen wins. Meanwhile, the first day I have a new chest available I'm able to get an S rating within a couple games.
Riot Wingfield in another post said:
Hey all,
Just want to help clarify some things about key drop rates:
Key drop rates are NOT linear and only wins have a chance of dropping a key. So you will earn key fragments much faster in your earlier wins than you will in your later wins. Or said another way, each incremental key fragment drop is harder than the last (on average... there is variance). This resets on a monthly basis for each player individually. The goal is to create a nice ebb and flow.
Grade does NOT impact key drop chance.
Premades DO increase drop chance.
Chests earned has no impact on key drop chance.
There is variance and randomness (with limits). It's unlikely that what happened to your friend will happen to you.
Hope that helps clarify :)
This is a horrible, horrible idea. This hextech crafting system was supposed to be about rewarding positive members of the community with rewards for PLAYER PERFORMANCE. The hard part about the system was supposed to be getting the S rating for the champion, not mindlessly grinding games to get key fragments. Yes, I understand the decayed of key fragment drops will reset every month. However, as it stands right now with the key fragments dropping less and less the more keys you get it takes away all the sense of accomplishment of getting an S rating with the champion because I know I'll have to grind 30+ games in order to get enough key fragments to open the damn box. Its like "Yay! Another box! Guess I'll have to cross my fingers and hope I maybe get ONE key fragment in my next dozen wins!"
What's in the box! Just freaking tell me what's in the box! A skin? A champion? Gwyneth Paltrow's head? What's in the box!
I guess I'll never know since I'll have to play an exponential amount of games to open the damn thing since I sure as hell am not going to fork over more RP for this stuff.
EDIT: I realized I should provide a solution, not just state the problem. I propose that in addition to getting random key fragment drops if you achieve an S rating with a champion and you do not have any chests available you instead receive a key fragment. This would solve the issue of people "getting unlucky" with drops and also give you a reward if you get an S rating when you don't have a chest available.
EDIT 2: I'm all for exploring how much higher the drop rate for keys is with a premade. If any of you want to group up add me in game.
