Kleptomancy is too powerful in some scenarios
Last game, I was playing
vs
and I killed him (with assist of my jungler) at 8th minute. A 10th minute, when I hovered his kleptomancy, he had ~600g acquired alongside 15 consumables, in fact he was 1000g ahead overall (shown in the link above). I can't even imagine how much the gold difference would be if my jungler didn't show up top, the way his didn't. I just don't think it's fair to use point-and-click 625 ranged ability every 5 seconds and acquire gold worth at least 2 kills (most likely even more) without any counterplay possible, especially when playing immobile champions like most Juggernauts are.
That being said, I would suggest Kleptomancy to have a much longer CD (currently only 2 seconds) so maybe 10 would be fine. This way
would be able to proc it with his every 2nd Q, rather than always (if Kleptomancy otherwise is to remain the same version at all).
P.S. My score at the end of the game was 9/2/12 while
's was 0/8/9 and despite that he still had higher gold lead throughout the whole game till the very end.
+ klepto. All he is doing is doing the same thing as he would but he gets to it somewhat faster. You still have an entire abilities worth of change compared to him because klepto doesnt add anything besides gold which becomes irrelevant late game where you should be looking to get too as nasus.