rageblade passive to always trigger when below 50% health (however if above 50% there's a shorter du

LilxPaprika··3 votes·920 views

Guinsoo's Rageblade passive description: ""Unique Passive: Falling below 50% health grants +20% attack speed, +10% life steal, and +10% spell vamp until out of combat. 30 second cooldown."" I'm suggesting removing the cool down altogether. Such that it would always activate when your below 50% health. to compensate when above 50% health there's a shorter duration to keep it up without continuously hitting a target.. say 2.5 seconds you shouldn't ever have to miss out on an opportunity to engage because you wanted to wait for rageblade's passive to come off cool down. it ruins the flow of the game. also perhaps keep the %lifesteal up permanently if below 50%, having to always go looking to something to hit is bothersome. this item could also use a better build path maybe for a new build path create a new item composed of tome and long sword that gives slight ap buff with each stack. about 4ap each hit. or have it give extra as. would be good for jungling. edit :maybe initially give it 5% life steal (beloe50%hp) before its upgraded.

right now its just sitting there. I like the concept of the item and if they do take it out I do think a void needs to be filled for off tank bruisers that benefit from some ap for shields/heals.

13 Comments

Mathbalnase3 votes

They'd probably have to nerf the passive's stats if they were taking away the CD. I'd be fine with that, though.

Heck, I'd probably make it constantly active but scaling with missing health %. Say 2%AS, 1% LS&SV per...7% missingHP?

LilxPaprika1 votes

ya I'd be okay with nerfing its stats a bit. I think it should take on the form of a dedicated sustain item, since item slots are too significant such that getting two life steal items can be detrimental to your overall build. Especially in this case since you want to be tanky enough that below 50% you wont get bursted (thank god for the removal of dfg). it could also be seen as a way to even out the effects of merellonomicon. so that you don't notice much of a difference. say your udyr you enter turtle form for sustain but have health reduction below 50% this kicks it stabilizing its effects.

I think I might Nerf its ad and maybe shave a bit off the as. . the ap scaling should stay the same since its often the only way for bruisers to fit in some ap into their builds.

never mind just increase price don't Nerf it

LilxPaprika1 votes

never mind just increase the price point a bit while adding a better build path to get there in gold.

its also not as gold efficient as you might think if half the time the life steal isn't up.

Rebonack2 votes

The problem with Rageblade is that it is an attractive choice on exactly no one.

Remake it.

Give it 30% hybrid penetration that shares a Named Passive with Whisper and Void to prevent them from stacking. Suddenly there's a ton of champions with hybrid damage who would be more interested in buying it. Maybe having hybrid %Pen in the game will finally convince Riot to get off their laurels and add a +25% bonus HP item to the game, too.

LilxPaprika1 votes

while your suggestion is interesting I think it would be quite an overhaul. whereas mine is more of a quick fix.
I think true damage champions tend to fill the hybrid damage realm. as for HP, I think it can be fixed via modifications to champion kits and or base stats. like Shen has lower HP base stats than shyvana, why rito?

.. it could (if properly designed) be attractive on more champions than I can even begin to count. xin zhao, atrox Warwick shen jax udyr skarner poppy eve the list goes on hell even weird picks like to, kennen, tryndamere, TF, akali, shyvana may want to use it.

I use rageblade more for its sustain defensive properties than to do mixed damage

Dryditch1 votes

Xin loves it. It's actually pretty awesome for him.

Rebonack2 votes

Hence, turn into into a hybrid penetration item =P

That's an item that a pretty wide selection of champions would actually be interested in. Off the top of my head... Aatrox Akali Corki Evelynn Ezreal Jax Kayle KogMaw MissFortune Poppy Shaco Shyvana Skarner Varus

Dryditch2 votes

XinZhao

YOU BEEN WARNED1 votes

Tryndamere Gangplank Diana Chogath Elise Fizz Irelia Kassadin Katarina Kennen Pantheon Shen Thresh Tristana Udyr Varus Volibear Warwick Yorick

I went ahead and put all candidates of rageblade I can think of, although it is not popular that doesn't mean it is weak. Just a really risky passive =D

LilxPaprika1 votes

bump?

LilxPaprika1 votes

bumptybump bump?

Rebonack1 votes

Gunblade is superior if you're looking for a source of AD/AP and damage-leech. It's also quite cost effective and affords a really nice active to boot.

LilxPaprika1 votes

This doesn't fix the fact that you have an item that is no longer relevant and needs to be looked at. I would be more happy if they removed it all together than to just let it sit there, a constant reminder of what would have so much potential if only it could be tweaked a bit.

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