rageblade passive to always trigger when below 50% health (however if above 50% there's a shorter du
Guinsoo's Rageblade passive description: ""Unique Passive: Falling below 50% health grants +20% attack speed, +10% life steal, and +10% spell vamp until out of combat. 30 second cooldown."" I'm suggesting removing the cool down altogether. Such that it would always activate when your below 50% health. to compensate when above 50% health there's a shorter duration to keep it up without continuously hitting a target.. say 2.5 seconds you shouldn't ever have to miss out on an opportunity to engage because you wanted to wait for rageblade's passive to come off cool down. it ruins the flow of the game. also perhaps keep the %lifesteal up permanently if below 50%, having to always go looking to something to hit is bothersome. this item could also use a better build path maybe for a new build path create a new item composed of tome and long sword that gives slight ap buff with each stack. about 4ap each hit. or have it give extra as. would be good for jungling. edit :maybe initially give it 5% life steal (beloe50%hp) before its upgraded.
right now its just sitting there. I like the concept of the item and if they do take it out I do think a void needs to be filled for off tank bruisers that benefit from some ap for shields/heals.


