Is multiple win conditions good for the E-Sport?
I guess i should clarify that the "multiple win conditions" i'm referring to are the number of different ways the a team can make a final push for the win. With the Baron and Dragon changes normally 4 dragons results in an unstoppable final push while baron produces a death ball of empowered minions.
The reason i ask this is because, while there are multiple team types and strategies for most traditional sport games. There is always one thing which means you win, generally speaking that's scoring the most points. The point system also makes it much easier to tell who is in the lead and who is behind. While i think it's fine to add complexity for the current audience, to gain a larger following a sport needs to be easier to, follow. If the only way you can know who is winning is based on these complex numbers or alien explanations of the current situation, that turns a lot of people away because they feel overwhelmed.
While the final goal of taking out the enemy nexus is still the same, the gold disadvantage has become less important. A team 5k gold behind is normally considered a decent amount behind. Though if that team were to have 4 dragons suddenly that number becomes inaccurate because of some convoluted mechanic which means that even though you're behind, you're actually ahead.