Is multiple win conditions good for the E-Sport?

deadlychuck··1 votes·265 views

I guess i should clarify that the "multiple win conditions" i'm referring to are the number of different ways the a team can make a final push for the win. With the Baron and Dragon changes normally 4 dragons results in an unstoppable final push while baron produces a death ball of empowered minions.

The reason i ask this is because, while there are multiple team types and strategies for most traditional sport games. There is always one thing which means you win, generally speaking that's scoring the most points. The point system also makes it much easier to tell who is in the lead and who is behind. While i think it's fine to add complexity for the current audience, to gain a larger following a sport needs to be easier to, follow. If the only way you can know who is winning is based on these complex numbers or alien explanations of the current situation, that turns a lot of people away because they feel overwhelmed.

While the final goal of taking out the enemy nexus is still the same, the gold disadvantage has become less important. A team 5k gold behind is normally considered a decent amount behind. Though if that team were to have 4 dragons suddenly that number becomes inaccurate because of some convoluted mechanic which means that even though you're behind, you're actually ahead.

2 Comments

Leaf of the lake2 votes

I think the spectator UI just needs to show how many dragons each team has. That would go a huge distance in adding clarity to spectated games.

Tsunday2 votes

In a game like League of Legends though you're not actually 'winning' until you see the Nexus explode. It's a game of 5 players, with the end goal not being the same as the point system (in a sport it's just 'who has the most points' in league you could be 51 to 2 and still lose) it's pretty arbitrary who is winning and who is not. Before patch 4.20 I had games where my team was down 10-20 kills but we were up a couple of turrets. They kept slaughtering us in those 5v5 fights, but we kept catching them out, we kept splitpushing turrets, we kept taking dragons. I don't think those were games where we ever caught up in gold, just managed to accrue enough to keep us relevant. Those weren't games that looked like we were winning statistically, but I considered us 'ahead' the whole time.

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