Community wants Pyke Nerfs...... but Riot gives him 2 buffs and essentially eliminates his Passive?

Illabethe··6 votes·6,319 views

Gift of the Drowned Ones (Passive) [Moved to W] "If Pyke cannot be seen by enemies, he will rapidly generate 30-81% of damage he has recently taken from champions, up to 80 (+800% bonus AD)"

Bone Skewer (Q) damage increased from 75/125/175/225/275 to 80/140/200/160/320 damage from tapping Q and holding Q now the same value

Ghostwater Dive (W) [Moved from Passive] "If Pyke cannot be seen by enemies, he will rapidly generate 35/40/45/50/55% of damage he has recently taken from champions, up to 80 (+800% bonus AD)" Movement speed changed from [40% (decaying to 0% over 5 seconds)] to [40/45/50/55/60% (decaying to 0% over 5 seconds)]

What this boils down to:

Skewer Hook no longer has a deficit in damage for hitting a hook (more damage)

Ghostwater dive now scales up its base move speed in ADDITION to scaling with Lethality (Noice).

And...... Pyke now has no Passive, since the HP > AD Conversion is basically Riot's way of compensating him for his dismally low Base AD, and converting the AD he SHOULD have into BONUS AD, so that it applies to his skills..... and because now he basically builds no HP items anyways.......

(And Yes; I know the active part of the Passive is moving to his W; So what? I'm talking about the void of a passive SLOT that creates)

(Does anyone hear the QQ about Lissandra coming back about her once obsolete "manaflow band/presence of mind passive?")


I've generally argued Pyke was balanced, and generally not worth playing to climb, since he's a 50% champ, that heavily relies on his teams to perform.

But hey. a couple serious buffs and a Void of a Passive slot that's just asking to be filled with a rework buff..... What could go wrong........

[zombie-brand-mindblown]

21 Comments

JuiceBoxP9 votes

He did not get any serious buffs. His sustain and movespeed got absolutely killed by a whopping 50% until he puts some points into w. His early game is going to be absolute garbage now. Compensation buff to his q that made his tap and charge the same damage, hardly even noticeable difference.

Pyke support is dead

Illabethe2 votes

His move speed didn't get nerfed lol. That's a PURE BUFF.

Level 1 did get a "dramatic nerf" but how long is Pyke level 1? Oh. Until about 3:15.

The buff to Q adds 5-55 damage that wouldn't exist.... to the way Q is used 90% of the time.

It basically means.....

Pyke may only be able to do "Blitzcrank stuff" level 1, but post level 1 is a pure buff.

JuiceBoxP6 votes

{quoted}

His move speed didn't get nerfed lol. That's a PURE BUFF.

Level 1 did get a "dramatic nerf" but how long is Pyke level 1? Oh. Until about 3:15.

The buff to Q adds 5-55 damage that wouldn't exist.... to the way Q is used 90% of the time.

It basically means.....

Pyke may only be able to do "Blitzcrank stuff" level 1, but post level 1 is a pure buff.

How can you even say his movement speed didn't get nerfed?

They change it to 30/40/50/60/70% Instead of 40%+1.5 per 1 lethality Pyke stacks lethality like shit. 2 lethality items are roughly 40 lethality, that's like 100% bonus movement speed.

After the change he has 30% move speed until he puts more points into w.

Borderline disgusting NERF.

Illabethe1 votes

No...... it's 40-60% PLUS the 1.5 per Lethality. Read the PBE notes.

It's a 20% Cap gain on the fixed move speed. Nothing else.

wolvius1 votes

{quoted}

How can you even say his movement speed didn't get nerfed?

They change it to 30/40/50/60/70% Instead of 40%+1.5 per 1 lethality Pyke stacks lethality like shit. 2 lethality items are roughly 40 lethality, that's like 100% bonus movement speed.

After the change he has 30% move speed until he puts more points into w.

Borderline disgusting NERF.

His W still has the lethality scalings, it is visible in the image. I can see why you would think that they did remove it, they normally still show the ratios even if they only changed the base damage. https://1.bp.blogspot.com/-yBiKQZWflvc/XQAdqeucLPI/AAAAAAABUjM/H9Xlq6wZdeogxc-cV6P-7byJWwvjmovTQCLcBGAs/s1600/pykew.png

So its only a nerf until rank 2 or when you get sufficient lethality to offset the lower base.

Ragnaveil1 votes

{quoted}

He did not get any serious buffs. His sustain and movespeed got absolutely killed by a whopping 50% until he puts some points into w. His early game is going to be absolute garbage now. Compensation buff to his q that made his tap and charge the same damage, hardly even noticeable difference.

Pyke support is dead

Sadly. Its kinda what happens when people like playing assassins in a role that isnt supportive. They can take a jab at that type of concept at a later time with a kit that isn't screaming kill pressure out the ass.

Thingamajig4 votes

only his mid lane seems op and these changes make his early 2 levels liable to being fucked over so his laning in all 3 roles should take a considerable hit and considering his win rate tendencies this will even out his win rates out to around 50%

Illabethe2 votes

It only affects level 1. Level 2+ plays the same as normal, since W is the second skill in anything but Jungle (which the Passive/W change doesn't affect anyways)

Thingamajig3 votes

{quoted}

It only affects level 1. Level 2+ plays the same as normal, since W is the second skill in anything but Jungle (which the Passive/W change doesn't affect anyways)

you get w at lvl 3 so lvls 1 and 2 are weaker

JuiceBoxP7 votes

{quoted}

It only affects level 1. Level 2+ plays the same as normal, since W is the second skill in anything but Jungle (which the Passive/W change doesn't affect anyways)

If you say you take w second on pyke, you honestly never played pyke.

NTrumpWeTrust2 votes

It's a nerf to solo lane pyke, that's the point.

Illabethe2 votes

Except it's really not.

Level 1 Mid: Pyke has very little access to restoring HP, because it's a wide open lane, and level 2-3 occurs quickly. Level 2 Mid: Level 3 Mid happens at about 3:55.

Level 1 Top: Pyke does lose some lane healing, but Level 2 is about 3:20, and level 3 at 4:20. He can also start W, and just auto attack minions and use W to escape in most instances. He doesn't need hook level 1 at this lane. Level 2 Top: Pyke is back to normal.

And as a reward, he's gaining 20% Movement speed base, on a skill setting that's already hard to catch (Back when it was flat base move speed, W was catchable. Post 2 Lethality items, he's really hard to catch on new skills), and gaining 5-55 damage on his Q for the entire game.

Pyke's viability has never been level 1 in ANY lane. It's been post level 4 - 6 +.

And again, this isn't a jungle Pyke Nerf, since Jungle Pyke goes Q > E > W.

UrPalAl1 votes

{quoted}

Except it's really not.

Level 1 Mid: Pyke has very little access to restoring HP, because it's a wide open lane, and level 2-3 occurs quickly. Level 2 Mid: Level 3 Mid happens at about 3:55.

Level 1 Top: Pyke does lose some lane healing, but Level 2 is about 3:20, and level 3 at 4:20. He can also start W, and just auto attack minions and use W to escape in most instances. He doesn't need hook level 1 at this lane. Level 2 Top: Pyke is back to normal.

And as a reward, he's gaining 20% Movement speed base, on a skill setting that's already hard to catch (Back when it was flat base move speed, W was catchable. Post 2 Lethality items, he's really hard to catch on new skills), and gaining 5-55 damage on his Q for the entire game.

Pyke's viability has never been level 1 in ANY lane. It's been post level 4 - 6 +.

And again, this isn't a jungle Pyke Nerf, since Jungle Pyke goes Q > E > W.

This is a pretty bad nerf to Pyke in both of his solo lanes (his jungle really was never all that great, I'm not even gonna talk about that one).

Top he will now get hard fucked in lanes he was supposed to do better in thanks to sustain. A good example is vs. Jayce. Jayce will now hard fuck Pyke level 1, or will just have to choose to not farm at all.

You used to go E second in this lane, but if you even want to think about farming you have to go level 3 and you're really never going to have much kill pressure in that lane now. The same is for other champs that would try to harass hard early game.

Mid lane is also hurt because people aren't going to want to put points in W there early on anyways for the exact reasons you mentioned: it's hard to sustain to begin with. That sustain still matters though, and now you're just getting none of it.

Illabethe1 votes

or..... vs Jayce...... he'll play passive to level 2.... and start W..... rather than Q......

It's not like starting Q gave him an edge in top lane vs Jayce, since Jayce does extremely well when Pyke tries to use Q.... and pretty much has a free target to Q Cannon....

E also wouldn't close the gap on a Jayce lane.....

He's going to be fine. You're literally worried about the first 50 seconds of actual laning. Surely you can not all-in suicide for the first 50 seconds? Especially with Pyke's Tank base stats?

NTrumpWeTrust1 votes

{quoted}

Except it's really not.

Level 1 Mid: Pyke has very little access to restoring HP, because it's a wide open lane, and level 2-3 occurs quickly. Level 2 Mid: Level 3 Mid happens at about 3:55.

Level 1 Top: Pyke does lose some lane healing, but Level 2 is about 3:20, and level 3 at 4:20. He can also start W, and just auto attack minions and use W to escape in most instances. He doesn't need hook level 1 at this lane. Level 2 Top: Pyke is back to normal.

And as a reward, he's gaining 20% Movement speed base, on a skill setting that's already hard to catch (Back when it was flat base move speed, W was catchable. Post 2 Lethality items, he's really hard to catch on new skills), and gaining 5-55 damage on his Q for the entire game.

Pyke's viability has never been level 1 in ANY lane. It's been post level 4 - 6 +.

And again, this isn't a jungle Pyke Nerf, since Jungle Pyke goes Q > E > W.

Heals less early, heals more later. Pyke was unable to be moved in lane because his health regen was too good. If you're leveling W for the health regen, you lose out in other areas, it's no longer free. It's not meant to be gut him, it's meant to tone down some of what is unfun and frustrating. To be honest, pykes early laning even in the bot lane was out of line, so the nerfs to early regen are welcome in any lane.

boricCentaur11 votes

Wait a fucking second TANK PYKE IS BACK. What killed tank pyke was the ms hit BUT THAT'S GONE and his base damage is getting buffed too.

Difa0071 votes

look tf they did to pyke now... thx to people like you he is fucked and nerfed to the ground: e doesn't stun minions, q does damage to the first one only. The Pyke main in is rlly mad. Like srsly wtf new Mord is busted, no nerfs, New Qiyanna is busted late, no nerfs, Pyke that hasnt done anything beside being played in other lanes by people that main him and e gets nerfed so f-ng hard. Pyke The old good pyke got nerfed, buffed and now wtf got into the balance teams mind??? Btw if you cry that much about this champ u should know that the other part of his passive make him unable to go tanky beside w armor soo i think they messed him up more: Pyke mains might start to play him full armor and MR wich is gonna be way more stupid than the old Pyke. Rito for god's sake give us the old pyke again. [zombie-brand-facepalm]

Illabethe1 votes

"I" am not the community.

I'm just merely pointing out that Riot is heavily buffing Pyke (overall; level 1-3 is debateable) when the community is generally crying that he's too strong.

I've played Pyke. I've enjoyed Pyke. I stopped playing Pyke when they changed his scaling to Lethality. I am not someone who complains about Pyke being too strong.

PYKE0011 votes

Damn u happy now, with this last nerf.... 9.13 Damn u haters

Illabethe1 votes

This is an old post from before they decided to take away Q and E aoe. I was complaining because it looked like a buff to a 50% champion that generally the community hates (not me).

Then they took away all aoe damage feasibility and made it into a WTF nerf.

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