Riot: Easy way to re-balance Jhin for viability in the meta

Chønklord··3 votes·1,104 views

Instead of messing with Lethality items again and most definitely fucking up possibly disrupting the game balance again, just.....

#Change his passive:

EVERY MOMENT MATTERS: Jhin's critical strikes grant him 10% (+ 4% per 10% bonus attack speed) bonus movement speed for 2 seconds, but his total critical damage is reduced by 25%.

===>

12% (+ 4% per 12% bonus attack speed) bonus movement speed for 2 seconds, but his total critical damage is reduced by 24% / 20% / 16% / 14% at levels 1 / 6 / 12 / 18.

##Now Jhin is competitive. Problem solved, enjoy.

(P.S. this also makes almost all the stat numbers divisible by four, very important)

Edit: fixed maths.

12 Comments

Sup im Carrier1 votes

[deleted]

Starcraft243ver1 votes

Since the op said :

(P.S. this also makes the percentage numbers divisible by four, very important)

And wrote :

critical damage is reduced by 24% / 20% / **18% **

I wouldnt count on him to do any revelant maths, since a simple division by 4 leaves us with a mistake.

Chønklord1 votes

wups. Meant 16.

Starcraft243ver1 votes

14%

Still not good.

Chønklord1 votes

Well you know what, 12% is way too low and would make Jhin a monster at level 18.

So we'll just have to stick with 14%.

Chønklord1 votes

Uh, what? I know I'm bad at math, but god damn. You take the cake.

Crit damage reduction right now is at 25%. Meaning Jhin does 25% less damage with crits than any other marksman.

My proposed change reduces the REDUCTION of crit damage from that flat 25%, to 24 / 20 / 18% / 14% based on champion level.

Sup im Carrier1 votes

[deleted]

Chønklord1 votes

[slayer-jinx-catface]

IoLana1 votes

Where is the missing health with last shot?

Chønklord1 votes

I only pulled out the second half of Jhin's passive "Every moment matters". You're referring to "Death in 4 Acts" passive.

Jhin has two passives.

Stall1 votes

As a Jhin main, I think his problem really lies in how useless his spells become towards lategame. His Qs don't hit for very much, and his ult doesn't as well, ESPECIALLY if you don't go with the pen route. I think they need to up the ratios on Q or maybe increase the bounce damage to reward good Jhin play.

His ult is extremely useless without armor pen. I've had many instances as of late that I'd rather just AA than use my ult even when im far away, because with exception for the 4th hit, 3 of his other hits just does nothing.

aceknighthigh1 votes

The changes would make Jhin op.............

I say this as someone with 500-1000 games on the champ, mostly in top lane. This would fix him as an adc, but it would break him in any other role. They already had to nerf his q, lower his base movement speed on the passive, rework lethality, rework trinity, and make a ton of changes to itemization as a whole to get adcs in line.

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