We need abilities and items that counter targeted attacks

Big Lincoln··2 votes·356 views

I propose a defensive item that gives us dodge for a few seconds. Modest tank stats that make it accessible to most classes. Not too heavy on tank stats so it doesn't become exclusive and also to avoid it becoming a rush, hard-counter item --- its strength should be in the active.

in addition, make certain dashes and blinks, as well as stealth, disjoint targeted projectiles (auto attacks, Ryze E Cass E -- not Veigar R since it's an ultimate). Makes assassins way more slippery and we can afford to lessen some of their damage and it'll be fair (and a much needed buff for Talon).

ADCs need mechanical counterplay to their absurd damage. It's time they be brought to the same standards as everyone else.

#DethroneADC

12 Comments

ViiLLAiN2 votes

everyone complains about adc how about u work as a team to kill their adc

Ark Sorcerer1 votes

Work as a team to kill their adc, go solo to kill everyone else.

...

Fair enough

Big Lincoln2 votes

how about we make ADCs less extreme in their balance so that it feels better for everyone?

ADCs are tired of getting insta-killed the second they step out of line, everyone else is tired of ADCs and their full damage builds being mandatory for a winning team and getting rightclick crit to death from range.

Giving them mechanical counterplay and some counterpicks would benefit everyone, in my opinion

ViiLLAiN1 votes

lol u realize the mechanics it takes to be a good adc is like god tier right|?

i had to right click and do as much dmg as i can before u can dash in my face blow me up in 3 seconds while i have to right click u a billion times before u die

if the adc is fed they will carry like any other damn champ

the outplay is from fucking their laning phase up by ganking bot which is what riot is forcing u people to do i mean its so obvious they made bot tower weaker and less wards and all those dragons bot they want u guys to punish adc and gank their lanes so u can have the advantage it aint rocket science u guys just play wrong

Big Lincoln1 votes

the outplay is from fucking their laning phase up by ganking bot which is what riot is forcing u people to do

That just makes ranged ADCs even more mandatory which is the opposite of what I want. Could you imagine if they weren't so busted and you didn't have to play bot without worrying about level 3 ganks from every competent jungler? half the reason i hate supporting now is because it plays out the same damn way every game

that still doesn't address their lack of counterplay once they build items.

lol u realize the mechanics it takes to be a good adc is like god tier right

depends on the ADC. it's really only for Vayne and Draven that the skill ceiling goes so high.

Ark Sorcerer1 votes

I was with you until the very end... about the ADC. You are aware that their strength comes from auto attacks and not their actual abilities, aye? On the top of my head, Lucian, Draven, Vayne, maybe Tristana have targeted abilities that is not an ult. So... how do you want to bring them down?

Big Lincoln2 votes

Lucian's Q is already avoidable with mobility

Draven's Q is just an attack modifier; harder to figure out because of the axe-catch mechanic, but we could just make it refund his Q cooldown or something if he turns out to be awful because of the changes.

Vayne's condemn should disjoint, Tristana's E should disjoint. Compensate Trist for it, Vayne can fuck off

Ark Sorcerer1 votes

"Vayne can fuck off"

HA!

Guyy Fieri1 votes

Banshees veil would do that would it not? Sure it wouldn't stop autos but it would stop targeted abilities like Vayne condemn or Annie Q, just saying

Big Lincoln1 votes

only once, and it's not actually within your control what spell you block

I'm proposing an active that avoids targeted ranged damage for just a couple of seconds. It requires preemptive use so if you get CC'd before it goes off then you're fucked.

doublelift fg1 votes

[{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=AIktlMot,comment-id=,timestamp=2016-12-11T19:25:42.438+0000)

#DethroneADC

i'm sorry but you're stupid

not because you want adc to be less picked (which i respect unlike people that want ADC to be deleted) but because you can't dethrone ADC with an item giving dodge every few seconds, unless few means 1 second

[{quoted}](name=Big Lincoln,realm=NA,application-id=3ErqAdtq,discussion-id=AIktlMot,comment-id=,timestamp=2016-12-11T19:25:42.438+0000) in addition, make certain dashes and blinks, as well as stealth, disjoint targeted projectiles

i see that some poeple like to play dota again that won't change anything, not every champs have stealth/blink

and not every dash will disjoinct so i don't see how again that would fixe ADC

Big Lincoln1 votes

not every few seconds; it should be like.. 2 or 3 seconds of dodge on a long-ish cooldown. It should be windowed power because it's on an item that anyone can purchase and dodge is super strong, so it gives you a few seconds to do what you need to do but you have to use it smartly. I'm being way generous with the duration but I'd like teamfights overall to slow down a bit; they end too quickly.

again that won't change anything, not every champs have stealth/blink

It offers better counterpicks, primarily for assassins but possibly for a handful of fighters too. It gives them more decision making and more options, so that they can outplay the current ADC meta of facetanking them with crits and lifesteal. It becomes less of a straight-up stat check and more of smart play for both players.

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