Rune idea. Blood tithe.

AR URF··1 votes·876 views

Blue true top rune.

Damaging abilities do 1/10 of your abilities base damage to the enemy. Damage over time abilities slow the enemy by 1/10 and don't apply the 10% base dmg.

5 Comments

Ragnaveil3 votes

Sounds like a interesting idea, but needs work since you haven't considered downsides for abusers. Having Darius' passive grant him a free slow make Phase Rush Darius Singed with Rylais. Not to mention how much this would affect slow items and runes (Approach Velocity would be a massive powerplay with this rune.)

AR URF1 votes

{quoted}

Sounds like a interesting idea, but needs work since you haven't considered downsides for abusers. Having Darius' passive grant him a free slow make Phase Rush Darius Singed with Rylais. Not to mention how much this would affect slow items and runes (Approach Velocity would be a massive powerplay with this rune.)

Sure I mean if you look at item 3907. The movement speed isn't all that much with 10%. I mean it would have a cooldown right. Like 10% slow for 4 seconds. 20 second cooldown for the rune?

Ch1efBeefQueef2 votes

Darius with a passive that slows enemies by 10%? Singed, teemo... Hmm no thanks

Shahamut1 votes

My bigger issue with this rune, since the other major one has already been stated, is that it seems pretty uninspired. I hear "Blood Tithe" and I don't think "bonus damage or a slow".

I hear something like: -50 starting HP for the first ten minutes. During this time, minions you kill grant +1 gold. At the end of 10 minutes, Gain 50 HP and additional Gold equal to the Gold granted by this rune.

Or maybe some kind of HP sacrifice for adaptive AD/AP, something like that.

Gain X% lifesteal. This lifesteal is increased by 1% for every Y hitpoints healed via lifesteal up to Z% Cap. Resets or loses A% upon death.

AR URF1 votes

{quoted}

My bigger issue with this rune, since the other major one has already been stated, is that it seems pretty uninspired. I hear "Blood Tithe" and I don't think "bonus damage or a slow".

I hear something like: -50 starting HP for the first ten minutes. During this time, minions you kill grant +1 gold. At the end of 10 minutes, Gain 50 HP and additional Gold equal to the Gold granted by this rune.

Or maybe some kind of HP sacrifice for adaptive AD/AP, something like that.

Gain X% lifesteal. This lifesteal is increased by 1% for every Y hitpoints healed via lifesteal up to Z% Cap. Resets or loses A% upon death.

That's not a bad idea tbh.

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