Rune idea. Blood tithe.
Blue true top rune.
Damaging abilities do 1/10 of your abilities base damage to the enemy. Damage over time abilities slow the enemy by 1/10 and don't apply the 10% base dmg.
Blue true top rune.
Damaging abilities do 1/10 of your abilities base damage to the enemy. Damage over time abilities slow the enemy by 1/10 and don't apply the 10% base dmg.
Sounds like a interesting idea, but needs work since you haven't considered downsides for abusers. Having Darius' passive grant him a free slow make Phase Rush Darius Singed with Rylais. Not to mention how much this would affect slow items and runes (Approach Velocity would be a massive powerplay with this rune.)
Sounds like a interesting idea, but needs work since you haven't considered downsides for abusers. Having Darius' passive grant him a free slow make Phase Rush Darius Singed with Rylais. Not to mention how much this would affect slow items and runes (Approach Velocity would be a massive powerplay with this rune.)
Sure I mean if you look at
. The movement speed isn't all that much with 10%. I mean it would have a cooldown right. Like 10% slow for 4 seconds. 20 second cooldown for the rune?
Darius with a passive that slows enemies by 10%? Singed, teemo... Hmm no thanks
My bigger issue with this rune, since the other major one has already been stated, is that it seems pretty uninspired. I hear "Blood Tithe" and I don't think "bonus damage or a slow".
I hear something like: -50 starting HP for the first ten minutes. During this time, minions you kill grant +1 gold. At the end of 10 minutes, Gain 50 HP and additional Gold equal to the Gold granted by this rune.
Or maybe some kind of HP sacrifice for adaptive AD/AP, something like that.
Gain X% lifesteal. This lifesteal is increased by 1% for every Y hitpoints healed via lifesteal up to Z% Cap. Resets or loses A% upon death.
My bigger issue with this rune, since the other major one has already been stated, is that it seems pretty uninspired. I hear "Blood Tithe" and I don't think "bonus damage or a slow".
I hear something like: -50 starting HP for the first ten minutes. During this time, minions you kill grant +1 gold. At the end of 10 minutes, Gain 50 HP and additional Gold equal to the Gold granted by this rune.
Or maybe some kind of HP sacrifice for adaptive AD/AP, something like that.
Gain X% lifesteal. This lifesteal is increased by 1% for every Y hitpoints healed via lifesteal up to Z% Cap. Resets or loses A% upon death.
That's not a bad idea tbh.